:idea:game:dev:

A top down Hitman-like roguelike where you can gain abilities and equipment in order to take down a target. Based in a fantasy realm. Loosely related to theif too. Randomized level and floor plans. Environment plays a key role. 

If Hotline Miami had a stealth mode. 

Skills include:
- blink
- disguise
- decoy?

enemy AI:
- communicate
- call for backup
- put the environment in a heightened state
