%title Game idea #73
:godot:idea:game:dev:
%date 2021-11-04 02:10

flying robot man
roguelike, big rooms, side scroller
one missle, many upgrades 
movement upgrades
- follow missile
- fly around a little
- dash
- on impact X
"L cancel" landing / hitting walls bad 
Early stages lots of gaps and open air and movement abilities
Later game, restricted movement, being fast and precise is important 
movement abilities
- recoil
- flip around 180 degrees
- jump 
- skid 

3 stages: oil rig, underground, underwater
