:generative: = start = to start tidal cycles: run 'scide' (or run the SuperCollider IDE) in terminal to start SuperCollider server execute the following code in scide: include("SuperDirt") SuperDirt.start open a new terminal and run tidalvim you should now be running tidal, use ctrl+E to pass lines to tidal from vim = basics = when you add more sounds to each cycle, it speeds up, the time of the cycle remains constant ----- is the buffer to super collider, there are 9 opened by default in tidal / --- the "command" to run v v d1 $ sound "bd:2 bd bd ~" ^ ^ ^ \ \ --- is a rest note \ --- is the sound that is going to be played; play the 3rd (0 indexed) sound in bd --- magical $ notation = subsequences = using [] we can create sub sequences that run "together" in the same step of each cycle this can be done recursively using this we can achieve nice compound time signatures: d1 $ n "[0 2 1] [4 4 5]" # s "drum" alternative notation: d1 $ n "0 2 1 . 4 4 5" # s "drum" = speeding, slowing, repeating = * is the same as a subsequence (s "kick*2" == s "[kick kick]") ! is the same as repeating the sound (s "kick!2" == s "kick kick") / "divides" the step into n steps and alternates them we can combine these to shorten lengthy things: s "[kick [lo hi]/2]*2" == s "kick lo kick hi" = polyphony = , allows us to have multiple "tracks" in the same pattern but they must be in a subsequence! d1 $ s "[bd sn, lo hi lo lo]" d1 $ s "bd ~ sn ~" d2 $ s "lo hi lo lo" are the same {} changes tidalcycles to make the steps align instead of the cycles aligning = effects & commands = stut - create echos example d1 $ stut 4 0.5 (-0.1) $ s "bd sn" = adding a samples directory = File > Open Start Up File > Add line ~dirt.loadSoundFiles("path/to/directory/*"); = pipes = |> is the same as #, it takes values from the right and structure from the left | indicates which side to take structure from and the arrow indicates which side to take values from hence with the following combinations |> <| |< >| we can mix and match any combinations