%title Game idea #73 :godot:idea:game:dev: %date 2021-11-04 02:10 flying robot man roguelike, big rooms, side scroller one missle, many upgrades movement upgrades - follow missile - fly around a little - dash - on impact X "L cancel" landing / hitting walls bad Early stages lots of gaps and open air and movement abilities Later game, restricted movement, being fast and precise is important movement abilities - recoil - flip around 180 degrees - jump - skid 3 stages: oil rig, underground, underwater