:idea:game:dev: A top down Hitman-like roguelike where you can gain abilities and equipment in order to take down a target. Based in a fantasy realm. Loosely related to theif too. Randomized level and floor plans. Environment plays a key role. If Hotline Miami had a stealth mode. Skills include: - blink - disguise - decoy? enemy AI: - communicate - call for backup - put the environment in a heightened state