Add blender to graphics module
This commit is contained in:
parent
0325968f12
commit
de7714e8d6
|
@ -17,6 +17,7 @@ in {
|
|||
raster.enable = mkBoolOpt true;
|
||||
vector.enable = mkBoolOpt true;
|
||||
sprites.enable = mkBoolOpt true;
|
||||
models.enable = mkBoolOpt false;
|
||||
};
|
||||
|
||||
config = mkIf cfg.enable {
|
||||
|
@ -41,6 +42,11 @@ in {
|
|||
# Sprite sheets & animation
|
||||
(if cfg.sprites.enable then [
|
||||
aseprite-unfree
|
||||
] else []) ++
|
||||
|
||||
# 3D modelling
|
||||
(if cfg.models.enable then [
|
||||
blender
|
||||
] else []);
|
||||
|
||||
home.configFile = mkIf cfg.raster.enable {
|
||||
|
|
Loading…
Reference in a new issue