compton: flesh out config
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1e3098f81f
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@ -1,10 +1,59 @@
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backend = "glx";
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backend = "glx";
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paint-on-overlay = true;
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glx-no-stencil = true;
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glx-no-stencil = true;
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glx-copy-from-front = false;
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glx-no-rebind-pixmap = true;
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glx-no-rebind-pixmap = true;
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#vsync = "opengl-swc";
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glx-swap-method = "undefined";
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# Set VSync method. VSync methods currently available:
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# + none: No VSync
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# + drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
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# + opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some
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# drivers.
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# + opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some
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# drivers.
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# + opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some
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# drivers. Works only with GLX backend. Known to be most effective on many drivers.
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# Does not actually control paint timing, only buffer swap is affected, so it doesn’t
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# have the effect of --sw-opti unlike other methods. Experimental.
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# + opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the
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# same as opengl-swc above, except the extension we use.
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# (Note some VSync methods may not be enabled at compile time.)
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vsync = "opengl-swc";
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost
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# performance. This should not be used with --vsync drm/opengl/opengl-oml as they
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# essentially does --sw-opti's job already, unless you wish to specify a lower refresh
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# rate than the actual value.
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sw-opti = false;
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# Painting on X Composite overlay window. Recommended.
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paint-on-overlay = true;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize
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# performance for full-screen windows, like games. Known to cause flickering when
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# redirecting/unredirecting windows. paint-on-overlay may make the flickering less
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# obvious.
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unredir-if-possible = false;
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused
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# at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused
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# at the same time. WM_TRANSIENT_FOR has higher priority if --detect-transient is
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# enabled, too.
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detect-client-leader = true;
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########################################
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#
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# Shadows
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#
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########################################
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# Shadow
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shadow = true;
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shadow = true;
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no-dock-shadow = true;
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no-dock-shadow = true;
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no-dnd-shadow = true;
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no-dnd-shadow = true;
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@ -12,16 +61,25 @@ clear-shadow = true;
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shadow-radius = 3;
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shadow-radius = 3;
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shadow-offset-x = -4;
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shadow-offset-x = -4;
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shadow-offset-y = -4;
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shadow-offset-y = -4;
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shadow-opacity = 0.15;
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shadow-opacity = 0.25;
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# shadow-red
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# shadow-red
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# shadow-green
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# shadow-green
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# shadow-blue
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# shadow-blue
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shadow-exclude = [
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shadow-exclude = [
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"n:e:Notification",
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"n:e:Notification",
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"class_i = 'presel_feedback'"
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"class_i = 'presel_feedback'",
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"g:e:Conky"
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];
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];
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shadow-ignore-shaped = true;
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########################################
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#
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# Opacity
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# Opacity
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#
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########################################
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menu-opacity = 0.95;
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menu-opacity = 0.95;
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inactive-opacity = 0.96;
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inactive-opacity = 0.96;
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# frame-opacity = 0.8;
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# frame-opacity = 0.8;
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@ -29,12 +87,13 @@ inactive-opacity-override = true;
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opacity-rule = [
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opacity-rule = [
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"10:class_g = 'Bspwm' && class_i = 'presel_feedback'"
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"10:class_g = 'Bspwm' && class_i = 'presel_feedback'"
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];
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];
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alpha-step = 0.06
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# Fading
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# Fading
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fading = true;
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fading = true;
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# fade-delta = 30;
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fade-delta = 5;
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fade-in-step = 0.06;
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fade-in-step = 0.04;
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fade-out-step = 0.06;
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fade-out-step = 0.08;
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# no-fading-openclose = true;
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# no-fading-openclose = true;
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# Other
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# Other
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@ -42,11 +101,12 @@ fade-out-step = 0.06;
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mark-wmwin-focused = true;
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mark-wmwin-focused = true;
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mark-ovredir-focused = true;
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mark-ovredir-focused = true;
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detect-rounded-corners = true;
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detect-rounded-corners = true;
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refresh-rate = 0;
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# Window type settings
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# Window type settings
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wintypes:
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wintypes:
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{
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{
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tooltip = { fade = true; shadow = false; opacity = 0.85; };
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tooltip = { fade = true; shadow = false; opacity = 0.85; focus = true; };
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};
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};
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