backend = "xrender"; glx-no-stencil = true; glx-copy-from-front = false; glx-no-rebind-pixmap = true; glx-swap-method = "undefined"; # Set VSync method. VSync methods currently available: # + none: No VSync # + drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers. # + opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some # drivers. # + opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some # drivers. # + opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some # drivers. Works only with GLX backend. Known to be most effective on many drivers. # Does not actually control paint timing, only buffer swap is affected, so it doesn’t # have the effect of --sw-opti unlike other methods. Experimental. # + opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the # same as opengl-swc above, except the extension we use. # (Note some VSync methods may not be enabled at compile time.) vsync = "none"; # Limit compton to repaint at most once every 1 / refresh_rate second to boost # performance. This should not be used with --vsync drm/opengl/opengl-oml as they # essentially does --sw-opti's job already, unless you wish to specify a lower refresh # rate than the actual value. sw-opti = false; # Painting on X Composite overlay window. Recommended. paint-on-overlay = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Unredirect all windows if a full-screen opaque window is detected, to maximize # performance for full-screen windows, like games. Known to cause flickering when # redirecting/unredirecting windows. paint-on-overlay may make the flickering less # obvious. unredir-if-possible = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused # at the same time. detect-transient = false; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused # at the same time. WM_TRANSIENT_FOR has higher priority if --detect-transient is # enabled, too. detect-client-leader = false; ######################################## # # Shadows # ######################################## shadow = false; no-dock-shadow = true; no-dnd-shadow = true; clear-shadow = true; shadow-radius = 4; shadow-offset-x = -3; shadow-offset-y = -3; shadow-opacity = 0.6; # shadow-red # shadow-green # shadow-blue shadow-exclude = [ "n:e:Notification", "class_i = 'presel_feedback'", "g:e:Conky" ]; shadow-ignore-shaped = true; ######################################## # # Opacity # ######################################## menu-opacity = 1; active-opacity = 1; inactive-opacity = 1.0; # frame-opacity = 1.0; inactive-dim = 0.15; inactive-opacity-override = false; opacity-rule = [ "80:class_g = 'Bspwm' && class_i = 'presel_feedback'", "96:class_g = 'URxvt'" ]; alpha-step = 0.06 # Fading fading = false; fade-delta = 5; fade-in-step = 0.04; fade-out-step = 0.08; # no-fading-openclose = true; # Other detect-rounded-corners = true; #mark-wmwin-focused = true; #mark-ovredir-focused = true; refresh-rate = 0; focus-exclude = [ "class_g = 'love'", "class_g = 'mpv'" ]; # Window type settings wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.85; focus = true; }; };