# modules/dev/lua.nix --- https://www.lua.org/ # # I use lua for modding, awesomewm or Love2D for rapid gamedev prototyping (when # godot is overkill and I have the luxury of avoiding JS). I write my Love games # in moonscript to get around lua's idiosynchrosies. That said, I install love2d # on a per-project basis. { config, options, lib, pkgs, ... }: with lib; with lib.my; let cfg = config.modules.dev.lua; in { options.modules.dev.lua = { enable = mkBoolOpt false; love2D.enable = mkBoolOpt false; }; config = mkIf cfg.enable { user.packages = with pkgs; [ lua luaPackages.moonscript (mkIf cfg.love2D.enable love2d) ]; }; }