melee-roguelite/buildtools/love-js/love-js.sh

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#!/bin/bash
help="love-js.sh: \n
A tool for assembling love.js projects without relying on npm / node. \n\
For the full project please see https://github.com/Davidobot/love.js \n\
\n\
usage: \n\
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./love-js.sh [love-file] [project-name] [opts]\n\
\n
opts:\n
-v= (--version=) Version of the Game. Will be included in file name.\n
-o= (--output-directory=) Target directory. Defaults to PWD\n
-t= (--text-colour=) Text Colour. Defaults to \"240,234,214\"\n
-c= (--canvas-colour=) Canvas Colour. Defaults to \"54,69,79\"\n
-a= (--author=) Author (Shows up on loading page).\n
-w= (--width=) Canvas Width (game width in conf). Defaults to 800\n
-h= (--height=) Canvas Height (game height in conf). Defaults to 600\n
-r (--run) Set flag if you want to run a local copy on port 8000\n
-d (--debug) Set flag for debug info\n
-h (--help) Display this text\n
\n
eg: \n\
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Pack up sample.love\n
\t./love-js.sh sample.love sample\n
\t> sample-web.zip\n
\n
Pack up sample.love version 0.1.0\n
\t./love-js.sh sample-0.1.0.love sample -v=0.1.0\n
\t> sample-0.1.0-web.zip\n
\n
Pack up sample.love and set the background colour to black\n
\t./love-js.sh sample-0.1.0.love sample -v=0.1.0 -c=\"0,0,0\"\n
\t> sample-0.1.0-web.zip\n
\n
Pack up sample.love and set the author to \"Sample Name\"\n
\t./love-js.sh sample-0.1.0.love sample -a=\"Sample Name\"\n
\t> sample-web.zip"
if [ "$#" -lt "2" ]
then
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echo "ERROR! love-js.sh expects at least two arguments."
echo -e $help
exit 1
fi
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# use gdu on macOS, fixes 'invalid option -b' error
if [ "$(uname -s)" = "Darwin" ]; then
DU_CMD=gdu
else
DU_CMD=du
fi
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love_file=$1
name=$2
## confirm that $release_dir/$name-$version.love exists
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if [ ! -f $love_file ]; then
echo "love file not found!"
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echo $love_file
exit 1
fi
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if [ -f /proc/sys/kernel/random/uuid ]; then
uuid=$(cat /proc/sys/kernel/random/uuid)
else
uuid="2fd99e56-5455-45dd-86dd-7af724874d65"
fi
author="";
run=false;
debug=false;
gethelp=false;
width=800
height=600
release="compat"
love_version="11.4"
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canvas_colour="54,69,79"
text_colour="240,234,214"
initial_memory=0
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module_size=$($DU_CMD -b $love_file | awk '{print $1}')
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title=$(echo $name | sed -r 's/\<./\U&/g' | sed -r 's/-/\ /g')
version=""
dash_version=""
output_dir=$(pwd)
cachemodule="true"
for i in "$@"
do
case $i in
-v=*|--version=*)
version="${i#*=}"
dash_version="-${i#*=}"
;;
-o=*|--output-directory=*)
output_dir="${i#*=}"
;;
-w=*|--width=*)
width="${i#*=}"
;;
-h=*|--height=*)
height="${i#*=}"
;;
-t=*|--text-colour=*)
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text_colour="${i#*=}"
;;
-c=*|--canvas-colour=*)
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canvas_colour="${i#*=}"
;;
-a=*|--author=*)
author="${i#*=}"
;;
-r|--run)
run=true
;;
-d|--debug)
debug=true
;;
-h|--help)
gethelp=true
;;
-n|--no-cache)
cachemodule="false"
;;
*)
# unknown option
;;
esac
done
page_colour=$canvas_colour
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file_name=$output_dir/$name$dash_version-web
debug (){
if [ $debug = true ]
then
echo ""
echo "Debug: love-js.sh"
echo "love file: ${love_file}"
echo "output file: $file_name"
echo "author: $author"
echo "version: $version"
echo "text colour: $text_colour"
echo "canvas colour: $canvas_colour"
echo "canvas size: ${height}, ${width}"
echo "run: ${run}"
echo "use cache: $cachemodule"
fi
}
call_dir=$(pwd)
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root="$(dirname "$0")"
build(){
rm -fr $file_name
mkdir -p $file_name && mkdir -p $file_name/theme
cat $root/src/index.html | \
sed "s/{{title}}/${title}/g" | \
sed "s/{{version}}/${version}/g" | \
sed "s/{{author}}/${author}/g" | \
sed "s/{{width}}/${width}/g" | \
sed "s/{{height}}/${height}/g" | \
sed "s/{{initial-memory}}/${initial_memory}/g" | \
sed "s/{{canvas-colour}}/${canvas_colour}/g" | \
sed "s/{{text-colour}}/${text_colour}/g" > \
$file_name/index.html
cat $root/src/love.css | \
sed "s/{{page-colour}}/${page_colour}/g" > \
$file_name/theme/love.css
cat $root/src/game.js | \
sed "s/{{{cachemodule}}}/${cachemodule}/g" | \
sed "s/{{{metadata}}}/{\"package_uuid\":\"${uuid}\",\"remote_package_size\":$module_size,\"files\":[{\"filename\":\"\/game.love\",\"crunched\":0,\"start\":0,\"end\":$module_size,\"audio\":false}]}/" > \
$file_name/game.js
cp $root/src/serve.py $file_name
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cp $root/src/consolewrapper.js $file_name
cp $love_file $file_name/game.love
cp $root/src/love-$love_version/$release/love.js $file_name
cp $root/src/love-$love_version/$release/love.wasm $file_name
if [ $release == "release" ]; then
cp $root/src/release/love.worker.js $file_name
fi
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}
clean(){
rm -rf $file_name
}
release (){
rm -fr $file_name
build
debug
zip -r -q tmp $file_name
rm -f $file_name.zip
mv tmp.zip $file_name.zip
clean
}
run (){
debug
build
cd $file_name
python serve.py
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}
if [ $gethelp = true ]
then
echo -e $help
elif [ $run = false ]
then
release
else
run
fi