melee-roguelite/error-mode.fnl

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;; This mode has two purposes:
;; * display the stack trace that caused the error
;; * allow the user to decide whether to retry after reloading or quit
;; Since we can't know which module needs to be reloaded, we rely on the user
;; doing a ,reload foo in the repl.
(var state nil)
(local explanation "Press escape to quit.
Press space to return to the previous mode after reloading in the repl.")
(fn draw []
(love.graphics.clear 0.34 0.61 0.86)
(love.graphics.setColor 0.9 0.9 0.9)
(love.graphics.print state.msg 10 10)
(love.graphics.print explanation 15 25)
(love.graphics.print state.traceback 15 50))
(fn keypressed [key set-mode]
(match key
:escape (love.event.quit)
:space (set-mode state.old-mode)))
(fn activate [old-mode msg traceback]
(print msg)
(print traceback)
(set state {: old-mode : msg : traceback}))
{: draw : keypressed : activate}