melee-roguelite/buildtools/love-js/src/index.html

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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>{{title}}</title>
<script src = "consolewrapper.js"></script>
<!-- Load custom style sheet -->
<link rel="stylesheet" type="text/css" href="theme/love.css">
</head>
<body>
<center>
<div>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<canvas id="loadingCanvas" oncontextmenu="event.preventDefault()"
width="{{width}}" height="{{height}}"></canvas>
</div>
</center>
<script type='text/javascript'>
function goFullScreen(){
var canvas = document.getElementById("canvas");
if(canvas.requestFullScreen)
canvas.requestFullScreen();
else if(canvas.webkitRequestFullScreen)
canvas.webkitRequestFullScreen();
else if(canvas.mozRequestFullScreen)
canvas.mozRequestFullScreen();
}
function closeFullScreen() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitExitFullscreen) { /* Safari */
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) { /* IE11 */
document.msExitFullscreen();
}
}
function toggleFullScreen(){
if((window.fullScreen) || /* firefox */
(window.innerWidth == screen.width && /* everything else */
window.innerHeight == screen.height)) {
closeFullScreen();
} else {
goFullScreen();
}
}
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var loadingContext = document.getElementById('loadingCanvas').getContext('2d');
var complete = false;
function drawLoadingText(text, soFar, total) {
var canvas = loadingContext.canvas;
var ratio = complete ? 1 : 0;
if (soFar && total){
ratio = soFar / total
}
if (ratio == 1){
complete = true
}
//
loadingContext.fillStyle = "rgb({{canvas-colour}})";
loadingContext.fillRect(0, 0, canvas.scrollWidth, canvas.scrollHeight);
loadingContext.font = '2em arial';
loadingContext.textAlign = 'center'
//
loadingContext.fillStyle = "rgb({{text-colour}})";
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loadingContext.fillText(text, canvas.scrollWidth / 2, (canvas.scrollHeight / 2) - 40);
//
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loadingContext.beginPath();
loadingContext.strokeStyle = "rgb({{text-colour}})";
loadingContext.rect((canvas.scrollWidth / 2) - 200,
( canvas.scrollHeight / 2) - 20,
400,
40
);
loadingContext.stroke();
loadingContext.beginPath();
loadingContext.rect((canvas.scrollWidth / 2) - 200,
( canvas.scrollHeight / 2) - 20,
400 * ratio,
40
);
loadingContext.fill();
loadingContext.font = '4em arial';
loadingContext.fillText("{{title}}", canvas.scrollWidth / 2, canvas.scrollHeight / 4);
loadingContext.font = '2em arial';
loadingContext.fillText("{{version}}", canvas.scrollWidth / 2, (canvas.scrollHeight / 4 + 45));
loadingContext.font = '1em arial';
loadingContext.textAlign = 'left'
loadingContext.fillText("Powered By LÖVE", canvas.scrollWidth / 2 - 300, canvas.scrollHeight / 4 * 3);
loadingContext.textAlign = 'right'
loadingContext.fillText("Game By: {{author}}", canvas.scrollWidth / 2 + 300, canvas.scrollHeight / 4 * 3);
}
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window.onload = function () { window.focus(); };
window.onclick = function () { window.focus(); };
window.addEventListener("keydown", function(e) {
// space and arrow keys
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
var Module = {
arguments: ["game.love","web"],
INITIAL_MEMORY: {{initial-memory}},
printErr: console.error.bind(console),
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
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setStatus: function(text, soFar, total) {
if (text) {
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drawLoadingText(text, soFar, total);
} else if (Module.remainingDependencies === 0) {
document.getElementById('loadingCanvas').style.display = 'none';
document.getElementById('canvas').style.display = 'block';
}
},
totalDependencies: 0,
remainingDependencies: 0,
monitorRunDependencies: function(left) {
this.remainingDependencies = left;
this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.',
this.totalDependencies-left,
this.totalDependencies);
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
var applicationLoad = function(e) {
Love(Module);
}
</script>
<script type="text/javascript" src="game.js"></script>
<script async type="text/javascript" src="love.js" onload="applicationLoad(this)"></script>
<!-- <footer> -->
<!-- <button onclick="goFullScreen();">Go Fullscreen</button> -->
<!-- </footer> -->
</body>
</html>