melee-roguelite/lib/stdio.fnl

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(require "love.event")
(local fennel (require "lib.fennel"))
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(local view (require "lib.fennelview"))
;; This module exists in order to expose stdio over a channel so that it
;; can be used in a non-blocking way from another thread.
(local (event channel) ...)
(defn display [s]
(io.write s)
(io.flush))
(defn prompt []
(display "\n>> "))
(defn read-chunk []
(let [input (io.read)]
(when input
(.. input "\n"))))
(var input "")
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(when channel
(let [(bytestream clearstream) (fennel.granulate read-chunk)
read (fennel.parser
(fn []
(let [c (or (bytestream) 10)]
(set input (.. input (string.char c)))
c)))]
(while true
(prompt)
(set input "")
(let [(ok ast) (pcall read)]
(if (not ok)
(do
(display (.. "Parse error:" ast "\n"))
;; fixme: not sure why the following fails
;; (clearstream)
)
(do
(love.event.push event input)
(display (: channel :demand))))))))
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{:start (fn start-repl []
(let [code (love.filesystem.read "stdio.fnl")
lua (if code
(love.filesystem.newFileData
(fennel.compileString code) "io")
(love.filesystem.read "lib/stdio.lua"))
thread (love.thread.newThread lua)
io-channel (love.thread.newChannel)]
;; this thread will send "eval" events for us to consume:
(: thread :start "eval" io-channel)
(set love.handlers.eval
(fn [input]
(let [(ok val) (pcall fennel.eval input)]
(: io-channel :push (if ok (view val) val)))))))}