152 lines
4.7 KiB
Lua
152 lines
4.7 KiB
Lua
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__requestQueue = {}
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_requestCount = 0
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_Request =
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{
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command = "",
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currentTime = 0,
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timeOut = 2,
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id = '0'
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}
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local os = love.system.getOS()
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local __defaultErrorFunction = nil
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local isDebugActive = false
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JS = {}
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function JS.callJS(funcToCall)
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if(os == "Web") then
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print("callJavascriptFunction " .. funcToCall)
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end
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end
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--You can pass a set of commands here and, it is a syntactic sugar for executing many commands inside callJS, as it only calls a function
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--If you pass arguments to the func beyond the string, it will perform automatically string.format
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--Return statement is possible inside this structure
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--This will return a string containing a function to be called by JS.callJS
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local _unpack
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if(_VERSION == "Lua 5.1" or _VERSION == "LuaJIT") then
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_unpack = unpack
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else
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_unpack = table.unpack
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end
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function JS.stringFunc(str, ...)
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str = "(function(){"..str.."})()"
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if(#arg > 0) then
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str = str:format(_unpack(arg))
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end
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str = str:gsub("[\n\t]", "")
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return str
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end
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--The call will store in the webDB the return value from the function passed
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--it timeouts
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local function retrieveJS(funcToCall, id)
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--Used for retrieveData function
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JS.callJS("FS.writeFile('"..love.filesystem.getSaveDirectory().."/__temp"..id.."', "..funcToCall..");")
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end
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--Call JS.newRequest instead
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function _Request:new(isPromise, command, onDataLoaded, onError, timeout, id)
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local obj = {}
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setmetatable(obj, self)
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obj.command = command
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obj.onError = onError or __defaultErrorFunction
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if not isPromise then
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retrieveJS(command, id)
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else
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JS.callJS(command)
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end
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obj.onDataLoaded = onDataLoaded
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obj.timeOut = (timeout == nil) and obj.timeOut or timeout
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obj.id = id
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function obj:getData()
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--Try to read from webdb
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return love.filesystem.read("__temp"..self.id)
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end
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function obj:purgeData()
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--Data must be purged for not allowing old data to be retrieved
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love.filesystem.remove("__temp"..self.id)
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end
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function obj:update(dt)
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self.timeOut = self.timeOut - dt
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local retData = self:getData()
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if((retData ~= nil and retData ~= "nil") or self.timeOut <= 0) then
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if(retData ~= nil and retData:match("ERROR") == nil) then
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if isDebugActive then
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print("Data has been retrieved "..retData)
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end
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self.onDataLoaded(retData)
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else
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self.onError(self.id, retData)
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end
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self:purgeData()
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return false
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else
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return true
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end
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end
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return obj
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end
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--Place this function on love.update and set it to return if it returns false (This API is synchronous)
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function JS.retrieveData(dt)
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local isRetrieving = #__requestQueue ~= 0
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local deadRequests = {}
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for i = 1, #__requestQueue do
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local isUpdating =__requestQueue[i]:update(dt)
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if not isUpdating then
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table.insert(deadRequests, i)
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end
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end
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for i = 1, #deadRequests do
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if(isDebugActive) then
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print("Request died: "..deadRequests[i])
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end
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table.remove(__requestQueue, deadRequests[i])
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end
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return isRetrieving
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end
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--May only be used for functions that don't return a promise
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function JS.newRequest(funcToCall, onDataLoaded, onError, timeout, optionalId)
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if(os ~= "Web") then
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return
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end
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table.insert(__requestQueue, _Request:new(false, funcToCall, onDataLoaded, onError, timeout or 5, optionalId or _requestCount))
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end
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--This function can be handled manually (in JS code)
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--How to: add the function call when your events resolve: FS.writeFile("Put love.filesystem.getSaveDirectory here", "Pass a string here (NUMBER DONT WORK"))
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--Or it can be handled by Lua, it auto sets your data if you write the following command:
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-- _$_(yourStringOrFunctionHere)
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function JS.newPromiseRequest(funcToCall, onDataLoaded, onError, timeout, optionalId)
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if(os ~= "Web") then
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return
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end
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optionalId = optionalId or _requestCount
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funcToCall = funcToCall:gsub("_$_%(", "FS.writeFile('"..love.filesystem.getSaveDirectory().."/__temp"..optionalId.."', ")
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table.insert(__requestQueue, _Request:new(true, funcToCall, onDataLoaded, onError, timeout or 5, optionalId))
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end
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--It receives the ID from ther request
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--Don't try printing the request.command, as it will execute the javascript command
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function JS.setDefaultErrorFunction(func)
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__defaultErrorFunction = func
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end
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JS.setDefaultErrorFunction(function(id, error)
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if( isDebugActive ) then
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local msg = "Data could not be loaded for id:'"..id.."'"
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if(error)then
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msg = msg.."\nError: "..error
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end
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print(msg)
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end
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end)
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