Can now target latest 12.0 branch build

main
Alexander Griffith 2022-04-20 23:56:09 -04:00
parent 67ca04f967
commit 25cf106fe3
4 changed files with 74 additions and 7 deletions

5
.gitignore vendored
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@ -1,7 +1,6 @@
*~
/releases
/buildtools/appimage/love-prepared/
/buildtools/appimage/game-x86_64.AppImage
/buildtools/appimage/love-11.4-x86_64.AppImage
/buildtools/appimage/appimagetool-x86_64.AppImage
/buildtools/appimage/*.AppImage
/buildtools/appimage/squashfs-root
*.private

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@ -12,6 +12,8 @@ fi
VERSION="$1"
LOVEFILE="$2"
USERNAME=$3
TOKEN=$4
# https://github.com/love2d/love/releases/download/11.4/love-11.4-x86_64.AppImage
# https://github.com/love2d/love/releases/download/11.3/love-11.3-x86_64.AppImage
@ -29,11 +31,57 @@ if ! test -d ${CACHE_DIR}; then
mkdir -p ${CACHE_DIR}
fi
get-development-artifact(){
owner=love2d
repo=love
branch="12.0-development"
artifact="love-x86_64.AppImage" # love-windows-x64 love-macos
token=$2
username=$1
list_run_url="https://api.github.com/repos/${owner}/${repo}/actions/runs"
echo "find latest run of branch 12.0"
latest_run=$(curl -v --silent \
-H "Accept: application/vnd.github.v3+json" \
-H "Authorization token ${token}" "${list_run_url}" \
--stderr - |\
grep -B 4 "\"head_branch\": \"12.0-development\"" |\
grep "id" |\
head -1 |\
sed 's/^.* \(.*\),$/\1/g')
list_artifacts_url="https://api.github.com/repos/${owner}/${repo}/actions/runs/${latest_run}/artifacts"
echo "get artifact_url"
artifact_url=$(curl --silent \
-H "Accept: application/vnd.github.v3+json" \
-H "Authorization token ${token}" \
"${list_artifacts_url}" \
--stderr - |\
grep -A 5 "\"name\": \"${artifact}\"," |\
grep "archive_download_url" |\
head -1 |\
sed 's/^.* \"\(.*\)\",$/\1/g')
echo "download target"
echo curl -L -u ${username}:${token} ${artifact_url} -o love.zip
echo $(pwd)
rm -f love.zip love-*.AppImage && \
curl -L -u ${username}:${token} ${artifact_url} -o love.zip \
&& unzip love.zip && \
rm -f love.zip ${artifact} && \
mv love-*.AppImage ${artifact}
}
if ! test -f ${LOVE_AppImage}; then
curl -L -C - -o ${LOVE_AppImage} ${LOVE_AppImage_URL}
if [ $VERSION != "12.0" ]
then
curl -L -C - -o ${LOVE_AppImage} ${LOVE_AppImage_URL}
else
get-development-artifact $USERNAME $TOKEN
mv love-x86_64.AppImage ${LOVE_AppImage}
fi
chmod +x ${LOVE_AppImage}
fi
echo $CACHE_DIR
if ! test -f ${LOVE_AppImage}; then
echo "No tarball found for $VERSION in $LOVE_AppImage"
exit 1
@ -74,7 +122,7 @@ main() {
cp ../../game.svg .
fi
if test -f ${LOVEFILE}; then
if [ $VERSION == "11.4" ]
if [[ $VERSION == "11.4" || $VERSION == "12.0" ]]
then
dir="bin"
else
@ -111,7 +159,7 @@ main() {
# Work around missing FUSE/docker
./appimagetool-${ARCH}.AppImage --appimage-extract 1> /dev/null 2> /dev/null
./squashfs-root/AppRun -n love-prepared "${target}-${ARCH}.AppImage" 1> /dev/null 2> /dev/null
rm -rf love-prepared/
## rm -rf love-prepared/
}
main "$@"

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@ -5,6 +5,8 @@ ITCH_ACCOUNT=change-me-too
URL=https://gitlab.com/alexjgriffith/min-love2d-fennel
AUTHOR="Your Name"
DESCRIPTION="Minimal setup for trying out Phil Hagelberg's fennel/love game design process."
GITHUB_USERNAME=`grep -f GITHUB_USERNAME credentials.private | cut -d= -f2`
GITHUB_PAT=`grep -f GITHUB_PAT credentials.private | cut -d= -f2`
LIBS := $(wildcard lib/*)
LUA := $(wildcard *.lua)
SRC := $(wildcard *.fnl)
@ -30,7 +32,8 @@ FLAGS=-a "$(AUTHOR)" --description $(DESCRIPTION) \
--love $(LOVE_VERSION) --url $(URL) --version $(VERSION) --lovefile $(LOVEFILE)
releases/$(NAME)-$(VERSION)-x86_64.AppImage: $(LOVEFILE)
cd buildtools/appimage && ./build.sh $(LOVE_VERSION) $(PWD)/$(LOVEFILE)
cd buildtools/appimage && \
./build.sh $(LOVE_VERSION) $(PWD)/$(LOVEFILE) $(GITHUB_USERNAME) $(GITHUB_PAT)
mv buildtools/appimage/game-x86_64.AppImage $@
releases/$(NAME)-$(VERSION)-macos.zip: $(LOVEFILE)

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@ -72,6 +72,23 @@ Presently the only layouts are =clone= and =seperate-source=. If you want to mak
Use =make linux=, =make windows=, =make mac=, or =make web= to create targets for each platform, or =make release= to make all four. Check out the makefile for more commands, and remember to edit your game data in it!
* Targeting the development branch of love (12.0) - LINUX ONLY
You can target the development branch of love (version 12.0) by setting the `LOVE_VERSION` parameter in the makefile to 12.0. Note that because we are working from a github artifact, rather than a release, you will also have to pass in your github username and a github PAT.
** Getting a PAT
To download artifacts created by the Github actions CI you will need to get an access token from "settings -> developer settings -> personal access tokens". The token needs `workflow` and `actions:read` permissions.
** Creating a credentials.private file
By default the makefile looks for `credentials.private` in the root directory of the project. `*.private` is part of `.gitignore` so personal information stored here will not be part of the git history or get pushed to a remote server.
The contents should look something like this:
#+BEGIN_SRC bash
GITHUB_USERNAME=username
GITHUB_PAT=PAT
#+END_SRC
Note: this is presently linux only, however it may be expanded in the future to cover macos and windows.
* Phil's Modal Callbacks (PMC)
Phil Hegelberg's [[https://gitlab.com/technomancy/exo-encounter-667/][exo-encounter-667]] is structured using a modal callback system. Each game state has a mode and each mode has a series of specific callbacks.