Merge branch 'reload-error' into 'master'

Wrap mode handlers in xpcall+error-mode.

See merge request alexjgriffith/min-love2d-fennel!12
This commit is contained in:
Alexander Griffith 2021-09-13 04:50:51 +00:00
commit b58f85d957
2 changed files with 45 additions and 8 deletions

30
error-mode.fnl Normal file
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@ -0,0 +1,30 @@
;; This mode has two purposes:
;; * display the stack trace that caused the error
;; * allow the user to decide whether to retry after reloading or quit
;; Since we can't know which module needs to be reloaded, we rely on the user
;; doing a ,reload foo in the repl.
(var state nil)
(local explanation "Press escape to quit.
Press space to return to the previous mode after reloading in the repl.")
(fn draw []
(love.graphics.clear 0.34 0.61 0.86)
(love.graphics.setColor 0.9 0.9 0.9)
(love.graphics.print state.msg 10 10)
(love.graphics.print explanation 15 25)
(love.graphics.print state.traceback 15 50))
(fn keypressed [key set-mode]
(match key
:escape (love.event.quit)
:space (set-mode state.old-mode)))
(fn activate [old-mode msg traceback]
(print msg)
(print traceback)
(set state {: old-mode : msg : traceback}))
{: draw : keypressed : activate}

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@ -1,37 +1,44 @@
(local repl (require "lib.stdio"))
(local fennel (require :lib.fennel))
(local repl (require :lib.stdio))
(local canvas (let [(w h) (love.window.getMode)]
(love.graphics.newCanvas w h)))
(var scale 1)
;; set the first mode
(var mode (require "mode-intro"))
(var (mode mode-name) nil)
(fn set-mode [mode-name ...]
(set mode (require mode-name))
(fn set-mode [new-mode-name ...]
(set (mode mode-name) (values (require new-mode-name) new-mode-name))
(when mode.activate
(mode.activate ...)))
(match (pcall mode.activate ...)
(false msg) (print mode-name "activate error" msg))))
(fn love.load []
(set-mode :mode-intro)
(canvas:setFilter "nearest" "nearest")
(repl.start))
(fn safely [f]
(xpcall f #(set-mode :error-mode mode-name $ (fennel.traceback))))
(fn love.draw []
;; the canvas allows you to get sharp pixel-art style scaling; if you
;; don't want that, just skip that and call mode.draw directly.
(love.graphics.setCanvas canvas)
(love.graphics.clear)
(love.graphics.setColor 1 1 1)
(mode.draw)
(safely mode.draw)
(love.graphics.setCanvas)
(love.graphics.setColor 1 1 1)
(love.graphics.draw canvas 0 0 0 scale scale))
(fn love.update [dt]
(mode.update dt set-mode))
(when mode.update
(safely #(mode.update dt set-mode))))
(fn love.keypressed [key]
(if (and (love.keyboard.isDown "lctrl" "rctrl" "capslock") (= key "q"))
(love.event.quit)
;; add what each keypress should do in each mode
(mode.keypressed key set-mode)))
(safely #(mode.keypressed key set-mode))))