Merge branch 'reload-error' into 'master'
Wrap mode handlers in xpcall+error-mode. See merge request alexjgriffith/min-love2d-fennel!12
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commit
b58f85d957
30
error-mode.fnl
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30
error-mode.fnl
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;; This mode has two purposes:
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;; * display the stack trace that caused the error
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;; * allow the user to decide whether to retry after reloading or quit
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;; Since we can't know which module needs to be reloaded, we rely on the user
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;; doing a ,reload foo in the repl.
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(var state nil)
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(local explanation "Press escape to quit.
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Press space to return to the previous mode after reloading in the repl.")
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(fn draw []
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(love.graphics.clear 0.34 0.61 0.86)
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(love.graphics.setColor 0.9 0.9 0.9)
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(love.graphics.print state.msg 10 10)
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(love.graphics.print explanation 15 25)
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(love.graphics.print state.traceback 15 50))
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(fn keypressed [key set-mode]
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(match key
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:escape (love.event.quit)
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:space (set-mode state.old-mode)))
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(fn activate [old-mode msg traceback]
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(print msg)
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(print traceback)
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(set state {: old-mode : msg : traceback}))
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{: draw : keypressed : activate}
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23
wrap.fnl
23
wrap.fnl
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(local repl (require "lib.stdio"))
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(local fennel (require :lib.fennel))
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(local repl (require :lib.stdio))
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(local canvas (let [(w h) (love.window.getMode)]
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(local canvas (let [(w h) (love.window.getMode)]
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(love.graphics.newCanvas w h)))
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(love.graphics.newCanvas w h)))
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(var scale 1)
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(var scale 1)
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;; set the first mode
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;; set the first mode
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(var mode (require "mode-intro"))
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(var (mode mode-name) nil)
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(fn set-mode [mode-name ...]
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(fn set-mode [new-mode-name ...]
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(set mode (require mode-name))
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(set (mode mode-name) (values (require new-mode-name) new-mode-name))
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(when mode.activate
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(when mode.activate
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(mode.activate ...)))
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(match (pcall mode.activate ...)
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(false msg) (print mode-name "activate error" msg))))
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(fn love.load []
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(fn love.load []
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(set-mode :mode-intro)
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(canvas:setFilter "nearest" "nearest")
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(canvas:setFilter "nearest" "nearest")
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(repl.start))
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(repl.start))
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(fn safely [f]
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(xpcall f #(set-mode :error-mode mode-name $ (fennel.traceback))))
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(fn love.draw []
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(fn love.draw []
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;; the canvas allows you to get sharp pixel-art style scaling; if you
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;; the canvas allows you to get sharp pixel-art style scaling; if you
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;; don't want that, just skip that and call mode.draw directly.
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;; don't want that, just skip that and call mode.draw directly.
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(love.graphics.setCanvas canvas)
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(love.graphics.setCanvas canvas)
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(love.graphics.clear)
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(love.graphics.clear)
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(love.graphics.setColor 1 1 1)
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(love.graphics.setColor 1 1 1)
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(mode.draw)
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(safely mode.draw)
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(love.graphics.setCanvas)
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(love.graphics.setCanvas)
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(love.graphics.setColor 1 1 1)
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(love.graphics.setColor 1 1 1)
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(love.graphics.draw canvas 0 0 0 scale scale))
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(love.graphics.draw canvas 0 0 0 scale scale))
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(fn love.update [dt]
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(fn love.update [dt]
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(mode.update dt set-mode))
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(when mode.update
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(safely #(mode.update dt set-mode))))
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(fn love.keypressed [key]
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(fn love.keypressed [key]
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(if (and (love.keyboard.isDown "lctrl" "rctrl" "capslock") (= key "q"))
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(if (and (love.keyboard.isDown "lctrl" "rctrl" "capslock") (= key "q"))
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(love.event.quit)
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(love.event.quit)
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;; add what each keypress should do in each mode
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;; add what each keypress should do in each mode
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(mode.keypressed key set-mode)))
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(safely #(mode.keypressed key set-mode))))
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