melee-roguelite/love-release.sh

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29 KiB
Bash
Executable file

#!/usr/bin/env bash
## For users on macos
## #!/usr/local/Cellar/bash/4.4.23/bin/bash
# LÖVE version
LOVE_DEF_VERSION=0.11.3
# Helper functions
# Dependencies check
check_deps () {
command -v curl > /dev/null 2>&1 || {
>&2 echo "curl is not installed. Aborting."
local EXIT=true
}
command -v zip > /dev/null 2>&1 || {
>&2 echo "zip is not installed. Aborting."
local EXIT=true
}
command -v unzip > /dev/null 2>&1 || {
>&2 echo "unzip is not installed. Aborting."
local EXIT=true
}
command -v getopt > /dev/null 2>&1 || {
local opt=false
} && {
unset GETOPT_COMPATIBLE
local out=$(getopt -T)
if (( $? != 4 )) && [[ -n $out ]]; then
local opt=false
fi
}
if [[ $opt == false ]]; then
>&2 echo "GNU getopt is not installed. Aborting."
local EXIT=true
fi
if ! command -v readlink > /dev/null 2>&1 || ! readlink -m / > /dev/null 2>&1; then
command -v greadlink > /dev/null 2>&1 || {
>&2 echo "GNU readlink is not installed. Aborting."
local EXIT=true
} && {
readlink () {
greadlink "$@"
}
}
fi
command -v lua > /dev/null 2>&1 || {
echo "lua is not installed. Install it to ease your releases."
} && {
LUA=true
}
if [[ $EXIT == true ]]; then
exit_module "deps"
fi
}
# Get user confirmation, simple Yes/No question
## $1: message, usually just a question
## $2: default choice, 0 - yes; 1 - no, default - yes
## return: 0 - yes, 1 - no
get_user_confirmation () {
if [[ -z $2 || $2 == "0" ]]; then
read -n 1 -p "$1 [Y/n]: " yn
local default=0
else
read -n 1 -p "$1 [y/N]: " yn
local default=1
fi
case $yn in
[Yy]* )
echo; return 0;;
[Nn]* )
echo; return 1;;
"" )
return $default;;
* )
echo; return $default;;
esac
}
# Generate LÖVE version variables
## $1: LÖVE version string
## return: 0 - string matched, 1 - else
gen_version () {
if [[ $1 =~ ^([0-9]+)\.([0-9]+)(\.([0-9]+))?$ ]]; then
LOVE_VERSION=$1
LOVE_VERSION_MAJOR=${BASH_REMATCH[1]}
LOVE_VERSION_MINOR=${BASH_REMATCH[2]}
LOVE_VERSION_REVISION=${BASH_REMATCH[4]}
return 0
fi
return 1
}
# Compare two LÖVE versions
## $1: First LÖVE version
## $2: comparison operator
## "ge", "le", "gt" "lt"
## ">=", "<=", ">", "<"
## $3: Second LÖVE version
## return: 0 - true, 1 - false
compare_version () {
if [[ $1 =~ ^([0-9]+)\.([0-9]+)\.([0-9]+)$ ]]; then
local v1_maj=${BASH_REMATCH[1]}
local v1_min=${BASH_REMATCH[2]}
local v1_rev=${BASH_REMATCH[3]}
else
return 1
fi
if [[ $3 =~ ^([0-9]+)\.([0-9]+)\.([0-9]+)$ ]]; then
local v2_maj=${BASH_REMATCH[1]}
local v2_min=${BASH_REMATCH[2]}
local v2_rev=${BASH_REMATCH[3]}
else
return 1
fi
case $2 in
ge|\>= )
if (( $v1_maj >= $v2_maj && $v1_min >= $v2_min && $v1_rev >= $v2_rev )); then
return 0
else
return 1
fi
;;
le|\<= )
if (( $v1_maj <= $v2_maj && $v1_min <= $v2_min && $v1_rev <= $v2_rev )); then
return 0
else
return 1
fi
;;
gt|\> )
if (( $v1_maj > $v2_maj || ( $v1_max == $v2_max && $v1_min > $v2_min ) ||
( $v1_max == $v2_max && $v1_min == $v2_min && $v1_rev > $v2_rev ) )); then
return 0
else
return 1
fi
;;
lt|\< )
if (( $v1_maj < $v2_maj || ( $v1_max == $v2_max && $v1_min < $v2_min ) ||
( $v1_max == $v2_max && $v1_min == $v2_min && $v1_rev < $v2_rev ) )); then
return 0
else
return 1
fi
;;
esac
}
# Read configuration
## $1: system name
read_config () {
if [[ $LUA == true ]] && [[ -f "conf.lua" ]]; then
local var=$(lua - <<EOF
f = loadfile("conf.lua")
t, love = {window = {}, modules = {}, screen = {}}, {}
f()
love.conf(t)
-- "love", "windows", "osx", "debian" or "android"
os = "$1"
fields = {
"identity", "version", "game_version", "icon", "exclude",
"title", "author", "email", "url", "description", }
for _, f in ipairs(fields) do
t[f] = t[f] or ""
end
t.os = t.os or {}
for _, v in ipairs(t.os) do
t.os[v] = {}
end
if os == "default" then
t.os.default = {}
end
if t.os[os] then
print(os:upper()..'=true')
for _, f in ipairs(fields) do
t.os[os][f] = t.os[os][f] or t[f]
if type(t.os[os][f]) == "table" then
str = f:upper()..'=('
for _, v in ipairs(t.os[os][f]) do
str = str..' "'..v..'"'
end
str = str..' )'
print(str)
else
print(f:upper()..'="'..t.os[os][f]..'"')
end
end
else
print(os:upper()..'=false')
end
if t.os.windows and os == "windows" then
t.os.windows.x32 = t.os.windows.x32 and true or false
t.os.windows.x64 = t.os.windows.x64 and true or false
t.os.windows.installer = t.os.windows.installer and true or false
t.os.windows.appid = t.os.windows.appid or ""
print("X32="..tostring(t.os.windows.x32))
print("X64="..tostring(t.os.windows.x64))
print("INSTALLER="..tostring(t.os.windows.installer))
print("APPID="..t.os.windows.appid)
end
EOF
)
eval "$var"
fi
}
# Read script options
## $1: options prefix
read_options () {
local pre="$1"
eval set -- "$ARGS"
while true; do
case "$1" in
-a|--${pre}author ) AUTHOR="$2"; shift 2 ;;
--${pre}clean ) rm -rf "$CACHE_DIR"; shift ;;
-d|--${pre}description ) DESCRIPTION="$2"; shift 2 ;;
-e|--${pre}email ) EMAIL="$2"; shift 2 ;;
-h|--${pre}help ) short_help; exit 0 ;;
-i|--${pre}icon )
ICON="$2"
if [[ -d $ICON ]]; then
local icon="$(readlink -m "$ICON")"
local wd="$(readlink -m "$PWD")"
EXCLUDE+=( "${icon//$wd\/}/*" )
elif [[ -f $ICON ]]; then
EXCLUDE+=( "$ICON" )
fi
shift 2 ;;
-l|--${pre}love ) if ! gen_version "$2"; then exit_module "version"; fi; shift 2 ;;
-f|--${pre}lovefile ) LOVEFILE="$2"; shift 2 ;;
-p|--${pre}pkg ) IDENTITY="$2"; shift 2 ;;
-r|--${pre}release ) RELEASE_DIR="$2"; shift 2 ;;
-t|--${pre}title ) TITLE="$2"; shift 2 ;;
-u|--${pre}url ) URL="$2"; shift 2 ;;
-v|--${pre}version ) GAME_VERSION="$2"; shift 2 ;;
-x|--${pre}exclude ) EXCLUDE+=( "$2" ); shift 2 ;;
-- ) shift; break ;;
* ) shift ;;
esac
done
}
# Test if default module should be executed
default_module () {
if [[ $? -ne 2 ]]; then
DEFAULT_MODULE=false
fi
}
# Print short help
short_help () {
cat <<EndOfSHelp
Usage: love-release.sh [options...] [files...]
Options:
-h Print short help
-t <title> Set the project's title
-r <release> Set the release directory
-v <version> Set the LÖVE version
Modules:
-L LÖVE
\ -A Android\
\ -D Debian\
\ -M Mac OS X\
\ -W Windows
EndOfSHelp
}
dump_var () {
echo "LOVE_VERSION=$LOVE_VERSION"
echo "LOVE_DEF_VERSION=$LOVE_DEF_VERSION"
echo "LOVE_WEB_VERSION=$LOVE_WEB_VERSION"
echo
echo "RELEASE_DIR=$RELEASE_DIR"
echo "CACHE_DIR=$CACHE_DIR"
echo
echo "IDENTITY=$IDENTITY"
echo "GAME_VERSION=$GAME_VERSION"
echo "ICON=$ICON"
echo
echo "TITLE=$TITLE"
echo "AUTHOR=$AUTHOR"
echo "EMAIL=$EMAIL"
echo "URL=$URL"
echo "DESCRIPTION=$DESCRIPTION"
echo
echo "${FILES[@]}"
}
# Modules functions
# Init module
## $1: Pretty module name
## $2: Configuration module name
## $3: Module option
## return: 0 - if module should be executed, else exit 2
init_module () {
(
opt="$3"
if (( ${#opt} == 1 )); then opt="-$opt"
elif (( ${#opt} >= 2 )); then opt="--$opt"; fi
eval set -- "$ARGS"
while true; do
case "$1" in
$opt ) exit 0 ;;
-- ) exit 1 ;;
* ) shift ;;
esac
done
)
local opt=$?
local module="$2"
read_config "$module"
module=${module^^}
if (( $opt == 0 )); then
if [[ ${!module} == false ]]; then
read_config "default"
fi
else
if [[ ${!module} == false ]]; then
exit_module "execute"
fi
fi
gen_version $VERSION
unset VERSION
MODULE="$1"
CACHE_DIR="$CACHE_DIR/$2"
read_options "$3"
LOVE_FILE="${TITLE}.love"
mkdir -p "$RELEASE_DIR" "$CACHE_DIR"
echo "Generating $TITLE with LÖVE $LOVE_VERSION for ${MODULE}..."
return 0
}
# Create the LÖVE file
## $1: Compression level 0-9
create_love_file () {
if [[ -r $LOVEFILE ]]; then
cp "$LOVEFILE" $RELEASE_DIR/$LOVE_FILE
else
local dotfiles=()
for file in .*; do
if [[ $file == '.' || $file == '..' ]]; then continue; fi
if [[ -d $file ]]; then file="$file/*"; fi
dotfiles+=( "$file" )
done
local release_dir="$(readlink -m "$RELEASE_DIR")"
local wd="$(readlink -m "$PWD")"
zip -FS -$1 -r "$RELEASE_DIR/$LOVE_FILE" \
-x "$0" "${release_dir//$wd\/}/*" "${dotfiles[@]}" "${EXCLUDE[@]}" @ \
"${FILES[@]}"
fi
}
# Exit module
## $1: optional error identifier
## $2: optional error message
exit_module () {
if [[ -z $1 ]]; then
echo "Done !"
exit 0
fi
if [[ -n $2 ]]; then
>&2 echo -e "$2"
fi
case $1 in
execute )
exit 2 ;;
binary )
>&2 echo "LÖVE $LOVE_VERSION could not be found or downloaded."
exit 3 ;;
options )
exit 4 ;;
version )
>&2 echo "LÖVE version string is invalid."
exit 5 ;;
deps )
exit 6 ;;
undef|* )
exit 1 ;;
esac
}
# Main
check_deps
# Get latest LÖVE version number
gen_version $LOVE_DEF_VERSION
LOVE_WEB_VERSION=$(curl -s https://love2d.org/releases.xml | grep -m 2 "<title>" | tail -n 1 | grep -Eo "[0-9]+.[0-9]+.[0-9]+")
gen_version $LOVE_WEB_VERSION
INSTALLED=false
EMBEDDED=true
DEFAULT_MODULE=true
TITLE="$(basename $(pwd))"
PROJECT_DIR="$PWD"
RELEASE_DIR=releases
CACHE_DIR=~/.cache/love-release
FILES=()
EXCLUDE=()
OPTIONS="W::MDALa:d:e:hi:l:p:r:t:u:v:x:"
LONG_OPTIONS="Wauthor:,Wclean,Wdescription:,Wemail:,Wexclude:,Whelp,Wicon:,Wlove:,Wlovefile:,Wpkg:,Wrelease:,Wtitle:,Wurl:,Wversion:,Wappid:,Winstaller,Mauthor:,Mclean,Mdescription:,Memail:,Mexclude:,Mhelp,Micon:,Mlove:,Mlovefile:,Mpkg:,Mrelease:,Mtitle:,Murl:,Mversion:,Dauthor:,Dclean,Ddescription:,Demail:,Dexclude:,Dhelp,Dicon:,Dlove:,Dlovefile:,Dpkg:,Drelease:,Dtitle:,Durl:,Dversion:,Aauthor:,Aclean,Adescription:,Aemail:,Aexclude:,Ahelp,Aicon:,Alove:,Alovefile:,Apkg:,Arelease:,Atitle:,Aurl:,Aversion:,Aactivity:,Aupdate,author:,clean,description:,email:,exclude:,help,icon:,love:,lovefile:,pkg:,release:,title:,url:,version:"
ARGS=$(getopt -o "$OPTIONS" -l "$LONG_OPTIONS" -n 'love-release' -- "$@")
if (( $? != 0 )); then short_help; exit_module "options"; fi
eval set -- "$ARGS"
read_options
while [[ $1 != '--' ]]; do shift; done; shift
for arg do
FILES+=( "$arg" )
done
if (( ${#FILES} == 0 )); then FILES+=( "." ); fi
eval set -- "$ARGS"
if [[ $INSTALLED == false && $EMBEDDED == false ]]; then
exit_module "undef" "love-release has not been installed, and is not embedded into one script."
fi
if [[ ! -f "main.lua" ]]; then
>&2 echo "No main.lua file was found."
exit_module 1
fi
if [[ $EMBEDDED == true ]]; then
: # include_scripts_here
(source <(cat <<\EndOfModule
# Android debug package
init_module "Android" "android" "A"
OPTIONS="A"
LONG_OPTIONS="activity:,update"
IDENTITY=$(echo $TITLE | sed -e 's/[^-a-zA-Z0-9_]/-/g' | tr '[:upper:]' '[:lower:]')
ACTIVITY=$(echo $TITLE | sed -e 's/[^a-zA-Z0-9_]/_/g')
# Options
while true; do
case "$1" in
--Aactivity ) ACTIVITY="$2"; shift 2 ;;
--Aupdate ) UPDATE_ANDROID=true; shift ;;
-- ) break ;;
* ) shift ;;
esac
done
# Android
missing_info=false
missing_deps=false
error_msg="Could not build Android package."
if ! command -v git > /dev/null 2>&1; then
missing_deps=true
error_msg="$error_msg\ngit was not found."
fi
if ! command -v ndk-build > /dev/null 2>&1; then
missing_deps=true
error_msg="$error_msg\nndk-build was not found."
fi
if ! command -v ant > /dev/null 2>&1; then
missing_deps=true
error_msg="$error_msg\nant was not found."
fi
if [[ $missing_deps == true ]]; then
exit_module "deps" "$error_msg"
fi
if [[ -z $GAME_VERSION ]]; then
missing_info=true
error_msg="$error_msg\nMissing project's version. Use -v or --Aversion."
fi
if [[ -z $AUTHOR ]]; then
missing_info=true
error_msg="$error_msg\nMissing maintainer's name. Use -a or --Aauthor."
fi
if [[ $missing_info == true ]]; then
exit_module "options" "$error_msg"
fi
create_love_file 0
LOVE_ANDROID_DIR="$CACHE_DIR/love-android-sdl2"
if [[ -d $LOVE_ANDROID_DIR ]]; then
cd "$LOVE_ANDROID_DIR"
git checkout -- .
rm -rf src/com bin gen
if [[ $UPDATE_ANDROID = true ]]; then
LOCAL=$(git rev-parse @)
REMOTE=$(git rev-parse @{u})
BASE=$(git merge-base @ @{u})
if [[ $LOCAL == $REMOTE ]]; then
echo "love-android-sdl2 is already up-to-date."
elif [[ $LOCAL == $BASE ]]; then
git pull
ndk-build --jobs $(( $(nproc) + 1))
fi
fi
else
cd "$CACHE_DIR"
git clone https://bitbucket.org/MartinFelis/love-android-sdl2.git
cd "$LOVE_ANDROID_DIR"
ndk-build --jobs $(( $(nproc) + 1))
fi
ANDROID_VERSION=$(grep -Eo -m 1 "[0-9]+.[0-9]+.[0-9]+[a-z]*" "$LOVE_ANDROID_DIR"/AndroidManifest.xml)
ANDROID_LOVE_VERSION=$(echo "$ANDROID_VERSION" | grep -Eo "[0-9]+.[0-9]+.[0-9]+")
if [[ "$LOVE_VERSION" != "$ANDROID_LOVE_VERSION" ]]; then
exit_module 1 "Love version ($LOVE_VERSION) differs from love-android-sdl2 version ($ANDROID_LOVE_VERSION). Could not create package."
fi
mkdir -p assets
cd "$PROJECT_DIR"
cd "$RELEASE_DIR"
cp "$LOVE_FILE" "$LOVE_ANDROID_DIR/assets/game.love"
cd "$LOVE_ANDROID_DIR"
sed -i.bak -e "s/org.love2d.android/com.${AUTHOR}.${IDENTITY}/" \
-e "s/$ANDROID_VERSION/${ANDROID_VERSION}-${IDENTITY}-v${GAME_VERSION}/" \
-e "0,/LÖVE for Android/s//$TITLE $GAME_VERSION/" \
-e "s/LÖVE for Android/$TITLE/" \
-e "s/GameActivity/$ACTIVITY/" \
AndroidManifest.xml
mkdir -p "src/com/$AUTHOR/$IDENTITY"
cat > "src/com/$AUTHOR/$IDENTITY/${ACTIVITY}.java" <<EOF
package com.${AUTHOR}.${IDENTITY};
import org.love2d.android.GameActivity;
public class $ACTIVITY extends GameActivity {}
EOF
if [[ -d "$ICON" ]]; then
cd "$PROJECT_DIR"
cd "$ICON"
for icon in *; do
RES=$(echo "$icon" | grep -Eo "[0-9]+x[0-9]+")
EXT=$(echo "$icon" | sed -e 's/.*\.//g')
if [[ $RES == "42x42" ]]; then
cp "$icon" "$LOVE_ANDROID_DIR/res/drawable-mdpi/ic_launcher.png"
elif [[ $RES == "72x72" ]]; then
cp "$icon" "$LOVE_ANDROID_DIR/res/drawable-hdpi/ic_launcher.png"
elif [[ $RES == "96x96" ]]; then
cp "$icon" "$LOVE_ANDROID_DIR/res/drawable-xhdpi/ic_launcher.png"
elif [[ $RES == "144x144" ]]; then
cp "$icon" "$LOVE_ANDROID_DIR/res/drawable-xxhdpi/ic_launcher.png"
elif [[ "$RES" == "732x412" ]]; then
cp "$icon" "$LOVE_ANDROID_DIR/res/drawable-xhdpi/ouya_icon.png"
fi
done
if [[ -f "drawable-mdpi/ic_launcher.png" ]]; then
cp "drawable-mdpi/ic_launcher.png" "$LOVE_ANDROID_DIR/res/drawable-mdpi/ic_launcher.png"
fi
if [[ -f "drawable-hdpi/ic_launcher.png" ]]; then
cp "drawable-hdpi/ic_launcher.png" "$LOVE_ANDROID_DIR/res/drawable-hdpi/ic_launcher.png"
fi
if [[ -f "drawable-xhdpi/ic_launcher.png" ]]; then
cp "drawable-xhdpi/ic_launcher.png" "$LOVE_ANDROID_DIR/res/drawable-xhdpi/ic_launcher.png"
fi
if [[ -f "drawable-xxhdpi/ic_launcher.png" ]]; then
cp "drawable-xxhdpi/ic_launcher.png" "$LOVE_ANDROID_DIR/res/drawable-xxhdpi/ic_launcher.png"
fi
if [[ -f "drawable-xhdpi/ouya_icon.png" ]]; then
cp "drawable-xhdpi/ouya_icon.png" "$LOVE_ANDROID_DIR/res/drawable-xhdpi/ouya_icon.png"
fi
cd "$LOVE_ANDROID_DIR"
fi
ant debug
cd "$PROJECT_DIR"
cp "$LOVE_ANDROID_DIR/bin/love_android_sdl2-debug.apk" "$RELEASE_DIR"
git checkout -- .
rm -rf src/com bin gen
exit_module
EndOfModule
))
default_module
(source <(cat <<\EndOfModule
# Debian package
init_module "Debian" "debian" "D"
OPTIONS="D"
LONG_OPTIONS=""
IDENTITY=$(echo $TITLE | sed -e 's/[^-a-zA-Z0-9_]/-/g' | tr '[:upper:]' '[:lower:]')
# Debian
missing_info=false
error_msg="Could not build Debian package."
if [[ -z $GAME_VERSION ]]; then
missing_info=true
error_msg="$error_msg\nMissing project's version. Use -v or --Dversion."
fi
if [[ -z $URL ]]; then
missing_info=true
error_msg="$error_msg\nMissing project's homepage. Use -u or -Durl."
fi
if [[ -z $DESCRIPTION ]]; then
missing_info=true
error_msg="$error_msg\nMissing project's description. Use -d or --Ddescription."
fi
if [[ -z $AUTHOR ]]; then
missing_info=true
error_msg="$error_msg\nMissing maintainer's name. Use -a or --Dauthor."
fi
if [[ -z $EMAIL ]]; then
missing_info=true
error_msg="$error_msg\nMissing maintainer's email. Use -e or --Demail."
fi
if [[ $missing_info == true ]]; then
exit_module "options" "$error_msg"
fi
create_love_file 9
cd "$RELEASE_DIR"
TEMP="$(mktemp -d)"
umask 0022
mkdir -p "$TEMP/DEBIAN"
cat > "$TEMP/DEBIAN/control" <<EOF
Package: $IDENTITY
Version: $GAME_VERSION
Architecture: all
Maintainer: $AUTHOR <$EMAIL>
Installed-Size: $(( $(stat -c %s "$LOVE_FILE") / 1024 ))
Depends: love (>= $LOVE_VERSION)
Priority: extra
Homepage: $URL
Description: $DESCRIPTION
EOF
mkdir -p "$TEMP/usr/share/applications"
cat > "$TEMP/usr/share/applications/${IDENTITY}.desktop" <<EOF
[Desktop Entry]
Name=$TITLE
Comment=$DESCRIPTION
Exec=$IDENTITY
Type=Application
Categories=Game;
EOF
mkdir -p "$TEMP/usr/bin"
cat <(echo -ne '#!/usr/bin/env love\n') "$LOVE_FILE" > "$TEMP/usr/bin/$IDENTITY"
chmod +x "$TEMP/usr/bin/$IDENTITY"
if [[ -d $ICON ]]; then
ICON_LOC=$TEMP/usr/share/icons/hicolor
mkdir -p $ICON_LOC
echo "Icon=$IDENTITY" >> "$TEMP/usr/share/applications/${IDENTITY}.desktop"
cd "$ICON"
for file in *; do
RES=$(echo "$file" | grep -Eo "[0-9]+x[0-9]+")
EXT=$(echo "$file" | sed -e 's/.*\.//g')
if [[ $EXT == "svg" ]]; then
mkdir -p "$ICON_LOC/scalable/apps"
cp "$file" "$ICON_LOC/scalable/apps/${IDENTITY}.svg"
chmod 0644 "$ICON_LOC/scalable/apps/${IDENTITY}.svg"
elif [[ -n $RES ]]; then
mkdir -p "$ICON_LOC/$RES/apps"
cp "$file" "$ICON_LOC/$RES/apps/${IDENTITY}.$EXT"
chmod 0644 "$ICON_LOC/$RES/apps/${IDENTITY}.$EXT"
fi
done
else
echo "Icon=love" >> "$TEMP/usr/share/applications/${IDENTITY}.desktop"
fi
cd "$TEMP"
find "usr" -type f -exec md5sum {} \; | sed -E "s/^([0-9a-f]{32} )/\1\//g" > "$TEMP/DEBIAN/md5sums"
cd "$PROJECT_DIR"
fakeroot dpkg-deb -b "$TEMP" "$RELEASE_DIR/$IDENTITY-${GAME_VERSION}_all.deb"
rm -rf "$TEMP"
exit_module
EndOfModule
))
default_module
(source <(cat <<\EndOfModule
# Mac OS X
init_module "Mac OS X" "osx" "M"
OPTIONS="M"
LONG_OPTIONS=""
IDENTITY=$(echo $TITLE | sed -e 's/[^-a-zA-Z0-9_]/-/g' | tr '[:upper:]' '[:lower:]')
if [[ -z $AUTHOR ]]; then
exit_module "options" "Missing maintainer's name. Use -a or --Mauthor."
fi
if [[ -z $GAME_VERSION ]]; then
GAME_VERSION="$LOVE_VERSION"
fi
if [[ -n $ICON ]]; then
if [[ -d $ICON ]]; then
for file in $ICON/*.icns; do
if [[ -f $file ]]; then
ICON="$file"
break
else
found=false
fi
done
fi
if [[ $found == false || ! -f $ICON ]]; then
>&2 echo "OS X icon was not found in ${ICON}."
icon=Love.icns
ICON=
else
icon="${IDENTITY}.icns"
fi
fi
create_love_file 9
cd "$RELEASE_DIR"
## MacOS ##
if [[ ! -f "$CACHE_DIR/love-$LOVE_VERSION-macos.zip" ]]; then
curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-macos.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-macos.zip
fi
unzip -qq "$CACHE_DIR/love-$LOVE_VERSION-macos.zip"
rm -rf "$TITLE-macos.zip" 2> /dev/null
mv love.app "${TITLE}.app"
cp "$LOVE_FILE" "${TITLE}.app/Contents/Resources"
if [[ -n $ICON ]]; then
cd "$PROJECT_DIR"
cp "$ICON" "$RELEASE_DIR/$icon"
cd "$RELEASE_DIR"
mv "$icon" "${TITLE}.app/Contents/Resources"
fi
sed -i.bak -e '/<key>UTExportedTypeDeclarations<\/key>/,/^\t<\/array>/d' \
-e "s/>org.love2d.love</>org.${AUTHOR}.$IDENTITY</" \
-e "s/$LOVE_VERSION/$GAME_VERSION/" \
-e "s/Love.icns/$icon/" \
-e "s/>LÖVE</>$TITLE</" \
"${TITLE}.app/Contents/Info.plist"
rm "${TITLE}.app/Contents/Info.plist.bak"
zip -9 -qyr "${TITLE}-macos.zip" "${TITLE}.app"
rm -rf love-$LOVE_VERSION-macos.zip "${TITLE}.app" __MACOSX
exit_module
EndOfModule
))
default_module
(source <(cat <<\EndOfModule
# Windows
init_module "Windows" "windows" "W"
OPTIONS="W::"
LONG_OPTIONS="appid:,installer"
if [[ -z $IDENTITY ]]; then
IDENTITY=$(echo $IDENTITY | sed -e 's/[^-a-zA-Z0-9_]/-/g' | tr '[:upper:]' '[:lower:]')
fi
while true; do
case "$1" in
--Wappid ) APPID="$2"; shift 2 ;;
--Winstaller ) INSTALLER=true; shift ;;
-W ) if [[ -z "$2" ]]; then X32=true; X64=true;
elif (( "$2" == 32 )); then X32=true;
elif (( "$2" == 64 )); then X64=true;
fi; shift ;;
-- ) break ;;
* ) shift ;;
esac
done
FOUND_WINE=true
command -v wine >/dev/null 2>&1 || { FOUND_WINE=false; } && { WINEPREFIX="$CACHE_DIR/wine"; }
if [[ -n $ICON ]]; then
if [[ $FOUND_WINE == true ]]; then
if [[ -d $ICON ]]; then
for file in $ICON/*.ico; do
if [[ -f $file ]]; then
ICON="$file"
break
else
found=false
fi
done
fi
if [[ $found == false || ! -f $ICON ]]; then
>&2 echo "Windows icon was not found in ${ICON}."
ICON=
else
RESHACKER="$WINEPREFIX/drive_c/Program Files (x86)/Resource Hacker/ResourceHacker.exe"
if [[ ! -f $RESHACKER ]]; then
curl -L -C - -o "$WINEPREFIX/drive_c/reshacker_setup.exe" "http://www.angusj.com/resourcehacker/reshacker_setup.exe"
WINEPREFIX="$WINEPREFIX" wine "$WINEPREFIX/drive_c/reshacker_setup.exe" 2>&1 /dev/null
fi
fi
else
>&2 echo "Can not set Windows icon without Wine."
fi
fi
if [[ $INSTALLER == true ]]; then
missing_opt=false
error_msg="Could not build Windows installer."
if [[ $FOUND_WINE == false ]]; then
>&2 echo "Can not build Windows installer without Wine."
exit_module "deps"
fi
if [[ -z $AUTHOR ]]; then
missing_opt=true
error_msg="$error_msg\nMissing project author. Use -a or --Wauthor."
fi
if [[ -z $URL ]]; then
missing_opt=true
error_msg="$error_msg\nMissing project url. Use -u or --Wurl."
fi
if [[ -z $GAME_VERSION ]]; then
missing_opt=true
error_msg="$error_msg\nMissing project version. Use -v or --Wversion."
fi
if [[ -z $APPID ]]; then
missing_opt=true
error_msg="$error_msg\nMissing application GUID. Use --Wappid."
fi
if [[ $missing_opt == true ]]; then
exit_module "options" "$error_msg"
fi
INNOSETUP="$WINEPREFIX/drive_c/Program Files (x86)/Inno Setup 5/ISCC.exe"
if [[ ! -f $INNOSETUP ]]; then
curl -L -C - -o "$WINEPREFIX/drive_c/is-unicode.exe" "http://www.jrsoftware.org/download.php/is-unicode.exe"
WINEPREFIX="$WINEPREFIX" wine "$WINEPREFIX/drive_c/is-unicode.exe" 2>&1 /dev/null
fi
# Inno Setup
# $1: Path to game exe directory
# $2: true if 64 bits release
create_installer () {
ln -s "$1" "$WINEPREFIX/drive_c/game"
if [[ -n $ICON ]]; then
cd "$PROJECT_DIR"
ln -s "$ICON" "$WINEPREFIX/drive_c/game.ico"
cd "$RELEASE_DIR"
else
ln -s "$1/game.ico" "$WINEPREFIX/drive_c/game.ico"
fi
cat > "$WINEPREFIX/drive_c/innosetup.iss" <<EOF
#define MyAppName "$TITLE"
#define MyAppVersion "$GAME_VERSION"
#define MyAppPublisher "$AUTHOR"
#define MyAppURL "$URL"
#define MyAppExeName "${TITLE}.exe"
[Setup]
;ArchitecturesInstallIn64BitMode=x64 ia64
AppId={{$APPID}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={pf}\{#MyAppName}
DefaultGroupName={#MyAppName}
AllowNoIcons=yes
OutputBaseFilename=${IDENTITY}-setup
SetupIconFile=C:\\game.ico
Compression=lzma
SolidCompression=yes
[Languages]
Name: "english"; MessagesFile: "compiler:Default.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
[Tasks]
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
[Icons]
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}"
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
[Run]
Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent
[Files]
EOF
if [[ $2 == true ]]; then
sed -i 's/;ArchitecturesInstallIn64BitMode/ArchitecturesInstallIn64BitMode/' "$WINEPREFIX/drive_c/innosetup.iss"
fi
for file in $1; do
echo "Source: \"C:\\game\\$file\"; DestDir: \"{app}\"; Flags: ignoreversion" \
>> "$WINEPREFIX"/drive_c/innosetup.iss
done
WINEPREFIX="$WINEPREFIX" wine "$INNOSETUP" /Q 'c:\innosetup.iss'
mv "$WINEPREFIX/drive_c/Output/$IDENTITY-setup.exe" .
rm -rf "$WINEPREFIX/drive_c/{game,game.ico,innosetup.iss,Output}"
}
fi
${X32:=false}
${X64:=false}
if [[ $X32 == false && $X64 == false ]]; then
X32=true
X64=true
fi
create_love_file 9
cd "$RELEASE_DIR"
# Windows 32-bits
if [[ $X32 == true ]]; then
if [[ ! -f "$CACHE_DIR/love-$LOVE_VERSION-win32.zip" ]]; then
curl -L -C - -o "$CACHE_DIR/love-$LOVE_VERSION-win32.zip" "https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win32.zip"
fi
unzip -qq "$CACHE_DIR/love-$LOVE_VERSION-win32.zip"
if [[ -n $ICON ]]; then
WINEPREFIX="$WINEPREFIX" wine "$RESHACKER" \
-addoverwrite "love-$LOVE_VERSION-win32/love.exe,love-$LOVE_VERSION-win32/love.exe,$ICON,ICONGROUP,MAINICON,0" 2>&1 /dev/null
fi
# version number is incorrect inside zip file; oops
LOVE_VERSION="$LOVE_VERSION".0
cat love-$LOVE_VERSION-win32/love.exe "$LOVE_FILE" > "love-$LOVE_VERSION-win32/${TITLE}.exe"
rm love-$LOVE_VERSION-win32/love.exe
mv love-$LOVE_VERSION-win32 "$TITLE"-win32
if [[ $INSTALLER == true ]]; then
rm -rf "$IDENTITY-setup-win32.exe" 2> /dev/null
create_installer "$TITLE-win32"
mv "$IDENTITY-setup.exe" "$IDENTITY-setup-win32.exe"
else
zip -FS -9 -qr "$TITLE-win32.zip" "$TITLE-win32"
fi
rm -rf "$TITLE-win32"
fi
## Windows 64-bits ##
if [[ $X64 == true ]] && compare_version "$LOVE_VERSION" '>=' '0.8.0'; then
if [[ ! -f "$CACHE_DIR/love-$LOVE_VERSION-win64.zip" ]]; then
if compare_version "$LOVE_VERSION" '>=' '0.9.0'; then
curl -L -C - -o "$CACHE_DIR/love-$LOVE_VERSION-win64.zip" "https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win64.zip"
else
curl -L -C - -o "$CACHE_DIR/love-$LOVE_VERSION-win-x64.zip" "https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win-x64.zip"
fi
fi
unzip -qq "$CACHE_DIR/love-$LOVE_VERSION-win64.zip"
if [[ -n $ICON ]]; then
WINEPREFIX="$WINEPREFIX" wine "$RESHACKER" \
-addoverwrite "love-$LOVE_VERSION-win64/love.exe,love-$LOVE_VERSION-win64/love.exe,$ICON,ICONGROUP,MAINICON,0" 2>&1 /dev/null
fi
cat love-$LOVE_VERSION-win64/love.exe "$LOVE_FILE" > "love-$LOVE_VERSION-win64/${TITLE}.exe"
rm love-$LOVE_VERSION-win64/love.exe
mv love-$LOVE_VERSION-win64 "$TITLE-win64"
if [[ $INSTALLER == true ]]; then
rm -rf "$IDENTITY-setup-win64.exe" 2> /dev/null
create_installer "$TITLE-win64" "true"
mv "$IDENTITY-setup.exe" "$IDENTITY-setup-win64.exe"
else
zip -FS -9 -qr "$TITLE-win64.zip" "$TITLE-win64"
fi
rm -rf "$TITLE-win64"
fi
exit_module
EndOfModule
))
default_module
elif [[ $INSTALLED == true ]]; then
SCRIPTS_DIR="scripts"
for file in "$SCRIPTS_DIR"/*.sh; do
(source "$file")
default_module
done
fi
(
init_module "LÖVE" "love" "L"
create_love_file 9
exit_module
)
if [[ $? -ne 0 && $DEFAULT_MODULE == true ]]; then
(
init_module "LÖVE" "default"
create_love_file 9
exit_module
)
fi
exit 0