melee-roguelite/lib/stdio.lua
Alexander Griffith a557312c7f Initial commit.
2018-10-17 21:32:39 -04:00

51 lines
1.2 KiB
Lua

require("love.event")
local view = require("lib.fennelview")
local event, channel = ...
local function _0_(...)
if channel then
local function _0_()
io.write("> ")
io.flush()
return io.read("*l")
end
local prompt = _0_
local function looper(input)
if input then
love.event.push(event, input)
print(channel:demand())
return looper(prompt())
end
end
return looper(prompt())
end
end
_0_(...)
local function start_repl()
local code = love.filesystem.read("stdio.fnl")
local function _1_()
if code then
return love.filesystem.newFileData(fennel.compileString(code), "io")
else
return love.filesystem.read("lib/stdio.lua")
end
end
local lua = _1_()
local thread = love.thread.newThread(lua)
local io_channel = love.thread.newChannel()
thread:start("eval", io_channel)
local function _2_(input)
local ok, val = pcall(fennel.eval, input)
local function _3_()
if ok then
return view(val)
else
return val
end
end
return io_channel:push(_3_())
end
love.handlers.eval = _2_
return nil
end
return ({start = start_repl})