1537 lines
46 KiB
Lua
1537 lines
46 KiB
Lua
-- sfxr.lua
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-- original by Tomas Pettersson, ported to Lua by nucular
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--[[
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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]]--
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--[[--
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A port of the sfxr sound effect synthesizer to pure Lua, designed to be used
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together with the *awesome* [LÖVE](https://love2d.org) game framework.
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]]--
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-- @module sfxr
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local sfxr = {}
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local bit = bit32 or require("bit")
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-- Constants
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--- The module version (SemVer format)
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-- @within Constants
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sfxr.VERSION = "0.0.2"
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--- [Waveform](https://en.wikipedia.org/wiki/Waveform) constants
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-- @within Constants
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-- @field SQUARE [square wave](https://en.wikipedia.org/wiki/Square_wave) (`= 0`)
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-- @field SAW [saw wave](https://en.wikipedia.org/wiki/Sawtooth_wave) (`= 1`)
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-- @field SINE [sine wave](https://en.wikipedia.org/wiki/Sine_wave) (`= 2`)
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-- @field NOISE [white noise](https://en.wikipedia.org/wiki/White_noise) (`= 3`)
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sfxr.WAVEFORM = {
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SQUARE = 0,
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[0] = 0,
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SAW = 1,
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[1] = 1,
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SINE = 2,
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[2] = 2,
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NOISE = 3,
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[3] = 3
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}
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--- [Sampling rate](https://en.wikipedia.org/wiki/Sampling_(signal_processing)#Sampling_rate) constants
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-- (use the number values directly, these are just for lookup)
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-- @within Constants
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-- @field 22050 22.05 kHz (`= 22050`)
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-- @field 44100 44.1 kHz (`= 44100`)
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sfxr.SAMPLERATE = {
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[22050] = 22050, --- 22.05 kHz
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[44100] = 44100 --- 44.1 kHz
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}
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--- [Bit depth](https://en.wikipedia.org/wiki/Audio_bit_depth) constants
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-- (use the number values directly, these are just for lookup)
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-- @within Constants
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-- @field 0 floating point bit depth, -1 to 1 (`= 0`)
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-- @field 8 unsigned 8 bit, 0x00 to 0xFF (`= 8`)
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-- @field 16 unsigned 16 bit, 0x0000 to 0xFFFF (`= 16`)
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sfxr.BITDEPTH = {
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[0] = 0,
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[16] = 16,
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[8] = 8
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}
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--- [Endianness](https://en.wikipedia.org/wiki/Endianness) constants
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-- @within Constants
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-- @field LITTLE little endian (`= 0`)
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-- @field BIG big endian (`= 1`)
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sfxr.ENDIANNESS = {
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LITTLE = 0,
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[0] = 0,
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BIG = 1,
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[1] = 1
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}
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-- Utilities
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--- Truncate a number to an unsigned integer.
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-- @tparam number n a (signed) number
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-- @treturn int the number, truncated and unsigned
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local function trunc(n)
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if n >= 0 then
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return math.floor(n)
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else
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return -math.floor(-n)
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end
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end
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--- Set the random seed and initializes the generator.
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-- @tparam number seed the random seed
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local function setseed(seed)
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math.randomseed(seed)
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for i=0, 5 do
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math.random()
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end
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end
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--- Return a random number between low and high.
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-- @tparam number low the lower bound
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-- @tparam number high the upper bound
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-- @treturn number a random number where `low < n < high`
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local function random(low, high)
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return low + math.random() * (high - low)
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end
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--- Return a random boolean weighted towards false by n.
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-- w = 1: uniform distribution
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-- w = n: false is n times as likely as true
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-- Note: n < 0 do not work, use `not maybe(w)` instead
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-- @tparam[opt=1] number w the weight towards false
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-- @treturn bool a random boolean
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local function maybe(w)
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return trunc(random(0, w or 1)) == 0
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end
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--- Clamp n between min and max.
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-- @tparam number n the number
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-- @tparam number min the lower bound
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-- @tparam number max the upper bound
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-- @treturn number the number where `min <= n <= max`
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local function clamp(n, min, max)
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return math.max(min or -math.huge, math.min(max or math.huge, n))
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end
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--- Copy a table (shallow) or a primitive.
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-- @param t a table or primitive
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-- @return a copy of t
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local function shallowcopy(t)
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if type(t) == "table" then
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local t2 = {}
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for k,v in pairs(t) do
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t2[k] = v
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end
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return t2
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else
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return t
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end
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end
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--- Recursively merge table t2 into t1.
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-- @tparam tab t1 a table
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-- @tparam tab t2 a table to merge into t1
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-- @treturn tab t1
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local function mergetables(t1, t2)
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for k, v in pairs(t2) do
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if type(v) == "table" then
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if type(t1[k] or false) == "table" then
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mergetables(t1[k] or {}, t2[k] or {})
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else
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t1[k] = v
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end
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else
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t1[k] = v
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end
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end
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return t1
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end
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--- Pack a number into a IEEE754 32-bit big-endian floating point binary string.
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-- [source](https://stackoverflow.com/questions/14416734/)
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-- @tparam number number a number
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-- @treturn string a binary string
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local function packIEEE754(number)
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if number == 0 then
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return string.char(0x00, 0x00, 0x00, 0x00)
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elseif number ~= number then
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return string.char(0xFF, 0xFF, 0xFF, 0xFF)
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else
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local sign = 0x00
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if number < 0 then
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sign = 0x80
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number = -number
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end
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local mantissa, exponent = math.frexp(number)
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exponent = exponent + 0x7F
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if exponent <= 0 then
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mantissa = math.ldexp(mantissa, exponent - 1)
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exponent = 0
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elseif exponent > 0 then
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if exponent >= 0xFF then
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return string.char(sign + 0x7F, 0x80, 0x00, 0x00)
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elseif exponent == 1 then
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exponent = 0
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else
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mantissa = mantissa * 2 - 1
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exponent = exponent - 1
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end
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end
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mantissa = math.floor(math.ldexp(mantissa, 23) + 0.5)
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return string.char(
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sign + math.floor(exponent / 2),
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(exponent % 2) * 0x80 + math.floor(mantissa / 0x10000),
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math.floor(mantissa / 0x100) % 0x100,
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mantissa % 0x100)
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end
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end
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--- Unpack a IEEE754 32-bit big-endian floating point string to a number.
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-- [source](https://stackoverflow.com/questions/14416734/)
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-- @tparam string packed a binary string
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-- @treturn number a number
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local function unpackIEEE754(packed)
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local b1, b2, b3, b4 = string.byte(packed, 1, 4)
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local exponent = (b1 % 0x80) * 0x02 + math.floor(b2 / 0x80)
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local mantissa = math.ldexp(((b2 % 0x80) * 0x100 + b3) * 0x100 + b4, -23)
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if exponent == 0xFF then
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if mantissa > 0 then
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return 0 / 0
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else
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mantissa = math.huge
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exponent = 0x7F
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end
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elseif exponent > 0 then
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mantissa = mantissa + 1
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else
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exponent = exponent + 1
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end
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if b1 >= 0x80 then
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mantissa = -mantissa
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end
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return math.ldexp(mantissa, exponent - 0x7F)
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end
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--- Construct and return a new @{Sound} instance.
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-- @treturn Sound a Sound instance
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function sfxr.newSound(...)
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local instance = setmetatable({}, sfxr.Sound)
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instance:__init(...)
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return instance
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end
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--- The main Sound class.
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-- @type Sound
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sfxr.Sound = {}
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sfxr.Sound.__index = sfxr.Sound
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--- Initialize the Sound instance.
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-- Called by @{sfxr.newSound|the constructor}.
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function sfxr.Sound:__init()
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--- Number of supersampling passes to perform (*default* 8)
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-- @within Parameters
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self.supersampling = 8
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--- Repeat speed:
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-- Times to repeat the frequency slide over the course of the envelope
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters
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self.repeatspeed = 0.0
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--- The base @{WAVEFORM|waveform} (*default* @{WAVEFORM|SQUARE})
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-- @within Parameters
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self.waveform = sfxr.WAVEFORM.SQUARE
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-- Build tables to store the parameters in
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--- **The sound volume and gain all samples are multiplied with**
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-- @within Volume
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self.volume = {}
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--- **The [ASD envelope](https://en.wikipedia.org/wiki/Synthesizer#Attack_
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--Decay_Sustain_Release_.28ADSR.29_envelope) that controls the sound
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-- amplitude (volume) over time**
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-- @within Envelope
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self.envelope = {}
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--- **The base and minimum frequencies of the tone generator and their
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-- slides**
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-- @within Frequency
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self.frequency = {}
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--- **A [vibrato](https://en.wikipedia.org/wiki/Vibrato)-like amplitude
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-- modulation effect**
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-- SerializationVibrato
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self.vibrato = {}
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--- **Changes the frequency mid-sound to create a characteristic
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-- "coin"-effect**
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-- @within Change
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self.change = {}
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--- **The [duty](https://en.wikipedia.org/wiki/Duty_cycle) of the square
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-- waveform**
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-- @within Duty
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self.duty = {}
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--- **A simple [phaser](https://en.wikipedia.org/wiki/Phaser_(effect))
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-- effect**
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-- @within Phaser
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self.phaser = {}
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--- **A [lowpass filter](https://en.wikipedia.org/wiki/Low-pass_filter)
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-- effect**
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-- @within Lowpass
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self.lowpass = {}
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--- **A [highpass filter](https://en.wikipedia.org/wiki/High-pass_filter)
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-- effect**
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-- @within Highpass
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self.highpass = {}
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-- These are not affected by resetParameters()
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--- Master volume (*default* 0.5)
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-- @within Volume
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self.volume.master = 0.5
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--- Additional gain (*default* 0.5)
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-- @within Volume
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self.volume.sound = 0.5
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self:resetParameters()
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end
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--- Set all parameters to their default values. Does not affect
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-- @{self.supersampling|supersampling} and @{self.volume|volume}.
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-- Called by @{sfxr.Sound:__init|the initializer}.
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function sfxr.Sound:resetParameters()
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self.repeatspeed = 0.0
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self.waveform = sfxr.WAVEFORM.SQUARE
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--- Attack time:
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-- Time the sound takes to reach its peak amplitude
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Envelope
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self.envelope.attack = 0.0
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--- Sustain time:
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-- Time the sound stays on its peak amplitude
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Envelope
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self.envelope.sustain = 0.3
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--- Sustain punch:
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-- Amount by which the sound peak amplitude is increased at the start of the
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-- sustain time
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Envelope
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self.envelope.punch = 0.0
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--- Decay time:
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-- Time the sound takes to decay after its sustain time
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Envelope
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self.envelope.decay = 0.4
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--- Start frequency:
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-- Base tone of the sound, before sliding
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Frequency
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self.frequency.start = 0.3
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--- Min frequency:
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-- Tone below which the sound will get cut off
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Frequency
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self.frequency.min = 0.0
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--- Slide:
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-- Amount by which the frequency is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Frequency
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self.frequency.slide = 0.0
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--- Delta slide:
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-- Amount by which the slide is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Frequency
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self.frequency.dslide = 0.0
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--- Vibrato depth:
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-- Amount of amplitude modulation
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Vibrato
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self.vibrato.depth = 0.0
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--- Vibrato speed:
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-- Oscillation speed of the vibrato
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Vibrato
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self.vibrato.speed = 0.0
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--- Vibrato delay:
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-- Unused and unimplemented
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Vibrato
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self.vibrato.delay = 0.0
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--- Change amount:
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-- Amount by which the frequency is changed mid-sound
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Change
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self.change.amount = 0.0
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--- Change speed:
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-- Time before the frequency change happens
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Change
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self.change.speed = 0.0
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--- Square duty:
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-- Width of the square wave pulse cycle (doesn't affect other waveforms)
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Duty
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self.duty.ratio = 0.0
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--- Duty sweep:
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-- Amount by which the square duty is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Duty
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self.duty.sweep = 0.0
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--- Phaser offset:
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-- Amount by which the phaser signal is offset from the sound
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Phaser
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self.phaser.offset = 0.0
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--- Phaser sweep:
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-- Amount by which the phaser offset is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Phaser
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self.phaser.sweep = 0.0
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--- Lowpass filter cutoff:
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-- Lower bound for frequencies allowed to pass through this filter
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Lowpass
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self.lowpass.cutoff = 1.0
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--- Lowpass filter cutoff sweep:
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-- Amount by which the LP filter cutoff is increased or decreased
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-- over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Lowpass
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self.lowpass.sweep = 0.0
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--- Lowpass filter resonance:
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-- Amount by which certain resonant frequencies near the cutoff are
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-- increased
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Lowpass
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self.lowpass.resonance = 0.0
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--- Highpass filter cutoff:
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-- Upper bound for frequencies allowed to pass through this filter
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Highpass
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self.highpass.cutoff = 0.0
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--- Highpass filter cutoff sweep:
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-- Amount by which the HP filter cutoff is increased or decreased
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-- over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Highpass
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self.highpass.sweep = 0.0
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end
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--- Clamp all parameters within their sane ranges.
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function sfxr.Sound:sanitizeParameters()
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self.repeatspeed = clamp(self.repeatspeed, 0, 1)
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self.waveform = clamp(self.waveform, 0, #sfxr.WAVEFORM)
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self.envelope.attack = clamp(self.envelope.attack, 0, 1)
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self.envelope.sustain = clamp(self.envelope.sustain, 0, 1)
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self.envelope.punch = clamp(self.envelope.punch, 0, 1)
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self.envelope.decay = clamp(self.envelope.decay, 0, 1)
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self.frequency.start = clamp(self.frequency.start, 0, 1)
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self.frequency.min = clamp(self.frequency.min, 0, 1)
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self.frequency.slide = clamp(self.frequency.slide, -1, 1)
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self.frequency.dslide = clamp(self.frequency.dslide, -1, 1)
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self.vibrato.depth = clamp(self.vibrato.depth, 0, 1)
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self.vibrato.speed = clamp(self.vibrato.speed, 0, 1)
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self.vibrato.delay = clamp(self.vibrato.delay, 0, 1)
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self.change.amount = clamp(self.change.amount, -1, 1)
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self.change.speed = clamp(self.change.speed, 0, 1)
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self.duty.ratio = clamp(self.duty.ratio, 0, 1)
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self.duty.sweep = clamp(self.duty.sweep, -1, 1)
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self.phaser.offset = clamp(self.phaser.offset, -1, 1)
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self.phaser.sweep = clamp(self.phaser.sweep, -1, 1)
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self.lowpass.cutoff = clamp(self.lowpass.cutoff, 0, 1)
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self.lowpass.sweep = clamp(self.lowpass.sweep, -1, 1)
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self.lowpass.resonance = clamp(self.lowpass.resonance, 0, 1)
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self.highpass.cutoff = clamp(self.highpass.cutoff, 0, 1)
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self.highpass.sweep = clamp(self.highpass.sweep, -1, 1)
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end
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|
--- Generate the sound and yield the sample data.
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @tparam[opt=0] BITDEPTH depth the bit depth
|
|
-- @treturn function() a generator that yields the next sample when called
|
|
-- @usage for s in sound:generate(44100, 0) do
|
|
-- -- do something with s
|
|
-- end
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x"
|
|
function sfxr.Sound:generate(rate, depth)
|
|
rate = rate or 44100
|
|
depth = depth or 0
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
assert(sfxr.BITDEPTH[depth], "invalid bit depth: " .. tostring(depth))
|
|
|
|
-- Initialize all locals
|
|
local fperiod, maxperiod
|
|
local slide, dslide
|
|
local square_duty, square_slide
|
|
local chg_mod, chg_time, chg_limit
|
|
|
|
local phaserbuffer = {}
|
|
local noisebuffer = {}
|
|
|
|
-- Initialize the sample buffers
|
|
for i=1, 1024 do
|
|
phaserbuffer[i] = 0
|
|
end
|
|
|
|
for i=1, 32 do
|
|
noisebuffer[i] = random(-1, 1)
|
|
end
|
|
|
|
--- Reset the sound period
|
|
local function reset()
|
|
fperiod = 100 / (self.frequency.start^2 + 0.001)
|
|
maxperiod = 100 / (self.frequency.min^2 + 0.001)
|
|
period = trunc(fperiod)
|
|
|
|
slide = 1.0 - self.frequency.slide^3 * 0.01
|
|
dslide = -self.frequency.dslide^3 * 0.000001
|
|
|
|
square_duty = 0.5 - self.duty.ratio * 0.5
|
|
square_slide = -self.duty.sweep * 0.00005
|
|
|
|
if self.change.amount >= 0 then
|
|
chg_mod = 1.0 - self.change.amount^2 * 0.9
|
|
else
|
|
chg_mod = 1.0 + self.change.amount^2 * 10
|
|
end
|
|
|
|
chg_time = 0
|
|
if self.change.speed == 1 then
|
|
chg_limit = 0
|
|
else
|
|
chg_limit = trunc((1 - self.change.speed)^2 * 20000 + 32)
|
|
end
|
|
end
|
|
|
|
local phase = 0
|
|
reset()
|
|
|
|
local second_sample = false
|
|
|
|
local env_vol = 0
|
|
local env_stage = 1
|
|
local env_time = 0
|
|
local env_length = {self.envelope.attack^2 * 100000,
|
|
self.envelope.sustain^2 * 100000,
|
|
self.envelope.decay^2 * 100000}
|
|
|
|
local fphase = self.phaser.offset^2 * 1020
|
|
if self.phaser.offset < 0 then fphase = -fphase end
|
|
local dphase = self.phaser.sweep^2
|
|
if self.phaser.sweep < 0 then dphase = -dphase end
|
|
local ipp = 0
|
|
|
|
local iphase = math.abs(trunc(fphase))
|
|
|
|
local fltp = 0
|
|
local fltdp = 0
|
|
local fltw = self.lowpass.cutoff^3 * 0.1
|
|
local fltw_d = 1 + self.lowpass.sweep * 0.0001
|
|
local fltdmp = 5 / (1 + self.lowpass.resonance^2 * 20) * (0.01 + fltw)
|
|
fltdmp = clamp(fltdmp, nil, 0.8)
|
|
local fltphp = 0
|
|
local flthp = self.highpass.cutoff^2 * 0.1
|
|
local flthp_d = 1 + self.highpass.sweep * 0.0003
|
|
|
|
local vib_phase = 0
|
|
local vib_speed = self.vibrato.speed^2 * 0.01
|
|
local vib_amp = self.vibrato.depth * 0.5
|
|
|
|
local rep_time = 0
|
|
local rep_limit = trunc((1 - self.repeatspeed)^2 * 20000 + 32)
|
|
if self.repeatspeed == 0 then
|
|
rep_limit = 0
|
|
end
|
|
|
|
-- The main closure (returned as a generator)
|
|
|
|
local function next()
|
|
-- Repeat when needed
|
|
rep_time = rep_time + 1
|
|
if rep_limit ~= 0 and rep_time >= rep_limit then
|
|
rep_time = 0
|
|
reset()
|
|
end
|
|
|
|
-- Update the change time and apply it if needed
|
|
chg_time = chg_time + 1
|
|
if chg_limit ~= 0 and chg_time >= chg_limit then
|
|
chg_limit = 0
|
|
fperiod = fperiod * chg_mod
|
|
end
|
|
|
|
-- Apply the frequency slide and stuff
|
|
slide = slide + dslide
|
|
fperiod = fperiod * slide
|
|
|
|
if fperiod > maxperiod then
|
|
fperiod = maxperiod
|
|
-- Fail if the minimum frequency is too small
|
|
if (self.frequency.min > 0) then
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- Vibrato
|
|
local rfperiod = fperiod
|
|
if vib_amp > 0 then
|
|
vib_phase = vib_phase + vib_speed
|
|
-- Apply to the frequency period
|
|
rfperiod = fperiod * (1.0 + math.sin(vib_phase) * vib_amp)
|
|
end
|
|
|
|
-- Update the period
|
|
period = trunc(rfperiod)
|
|
if (period < 8) then period = 8 end
|
|
|
|
-- Update the square duty
|
|
square_duty = clamp(square_duty + square_slide, 0, 0.5)
|
|
|
|
-- Volume envelopes
|
|
|
|
env_time = env_time + 1
|
|
|
|
if env_time > env_length[env_stage] then
|
|
env_time = 0
|
|
env_stage = env_stage + 1
|
|
-- After the decay stop generating
|
|
if env_stage == 4 then
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- Attack, Sustain, Decay/Release
|
|
if env_stage == 1 then
|
|
env_vol = env_time / env_length[1]
|
|
elseif env_stage == 2 then
|
|
env_vol = 1 + (1 - env_time / env_length[2])^1 * 2 * self.envelope.punch
|
|
elseif env_stage == 3 then
|
|
env_vol = 1 - env_time / env_length[3]
|
|
end
|
|
|
|
-- Phaser
|
|
|
|
fphase = fphase + dphase
|
|
iphase = clamp(math.abs(trunc(fphase)), nil, 1023)
|
|
|
|
-- Filter stuff
|
|
|
|
if flthp_d ~= 0 then
|
|
flthp = clamp(flthp * flthp_d, 0.00001, 0.1)
|
|
end
|
|
|
|
-- And finally the actual tone generation and supersampling
|
|
|
|
local ssample = 0
|
|
for si = 0, self.supersampling-1 do
|
|
local sample = 0
|
|
|
|
phase = phase + 1
|
|
|
|
-- fill the noise buffer every period
|
|
if phase >= period then
|
|
--phase = 0
|
|
phase = phase % period
|
|
if self.waveform == sfxr.WAVEFORM.NOISE then
|
|
for i = 1, 32 do
|
|
noisebuffer[i] = random(-1, 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Tone generators ahead
|
|
|
|
local fp = phase / period
|
|
|
|
-- Square, including square duty
|
|
if self.waveform == sfxr.WAVEFORM.SQUARE then
|
|
if fp < square_duty then
|
|
sample = 0.5
|
|
else
|
|
sample = -0.5
|
|
end
|
|
|
|
-- Sawtooth
|
|
elseif self.waveform == sfxr.WAVEFORM.SAWTOOTH then
|
|
sample = 1 - fp * 2
|
|
|
|
-- Sine
|
|
elseif self.waveform == sfxr.WAVEFORM.SINE then
|
|
sample = math.sin(fp * 2 * math.pi)
|
|
|
|
-- Pitched white noise
|
|
elseif self.waveform == sfxr.WAVEFORM.NOISE then
|
|
sample = noisebuffer[trunc(phase * 32 / period) % 32 + 1]
|
|
end
|
|
|
|
-- Apply the lowpass filter to the sample
|
|
|
|
local pp = fltp
|
|
fltw = clamp(fltw * fltw_d, 0, 0.1)
|
|
if self.lowpass.cutoff ~= 1 then
|
|
fltdp = fltdp + (sample - fltp) * fltw
|
|
fltdp = fltdp - fltdp * fltdmp
|
|
else
|
|
fltp = sample
|
|
fltdp = 0
|
|
end
|
|
fltp = fltp + fltdp
|
|
|
|
-- Apply the highpass filter to the sample
|
|
|
|
fltphp = fltphp + (fltp - pp)
|
|
fltphp = fltphp - (fltphp * flthp)
|
|
sample = fltphp
|
|
|
|
-- Apply the phaser to the sample
|
|
|
|
phaserbuffer[bit.band(ipp, 1023) + 1] = sample
|
|
sample = sample + phaserbuffer[bit.band(ipp - iphase + 1024, 1023) + 1]
|
|
ipp = bit.band(ipp + 1, 1023)
|
|
|
|
-- Accumulation and envelope application
|
|
ssample = ssample + sample * env_vol
|
|
end
|
|
|
|
-- Apply the volumes
|
|
ssample = (ssample / self.supersampling) * self.volume.master
|
|
ssample = ssample * (2 * self.volume.sound)
|
|
|
|
-- Hard limit
|
|
ssample = clamp(ssample, -1, 1)
|
|
|
|
-- Frequency conversion
|
|
second_sample = not second_sample
|
|
if rate == 22050 and second_sample then
|
|
-- hah!
|
|
local nsample = next()
|
|
if nsample then
|
|
return (ssample + nsample) / 2
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- bit conversions
|
|
if depth == 0 then
|
|
return ssample
|
|
elseif depth == 16 then
|
|
return trunc(ssample * 32000)
|
|
else
|
|
return trunc(ssample * 127 + 128)
|
|
end
|
|
end
|
|
|
|
return next
|
|
end
|
|
|
|
--- Get the maximum sample limit allowed by the current envelope.
|
|
-- Does not take any other limits into account, so the returned count might be
|
|
-- higher than samples actually generated. Still useful though.
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x"
|
|
function sfxr.Sound:getEnvelopeLimit(rate)
|
|
rate = rate or 44100
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
|
|
local env_length = {
|
|
self.envelope.attack^2 * 100000, --- attack
|
|
self.envelope.sustain^2 * 100000, --- sustain
|
|
self.envelope.decay^2 * 100000 --- decay
|
|
}
|
|
local limit = trunc(env_length[1] + env_length[2] + env_length[3] + 2)
|
|
|
|
return math.ceil(limit / (rate / 44100))
|
|
end
|
|
|
|
--- Generate the sound into a table.
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @tparam[opt=0] BITDEPTH depth the bit depth
|
|
-- @tparam[opt] {} tab the table to synthesize into
|
|
-- @treturn {number,...} the table filled with sample data
|
|
-- @treturn int the number of written samples (== #tab)
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x"
|
|
function sfxr.Sound:generateTable(rate, depth, tab)
|
|
rate = rate or 44100
|
|
depth = depth or 0
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
assert(sfxr.BITDEPTH[depth], "invalid bit depth: " .. tostring(depth))
|
|
|
|
-- this could really use table pre-allocation, but Lua doesn't provide that
|
|
local t = tab or {}
|
|
local i = 1
|
|
for v in self:generate(rate, depth) do
|
|
t[i] = v
|
|
i = i + 1
|
|
end
|
|
return t, i
|
|
end
|
|
|
|
--- Generate the sound to a binary string.
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @tparam[opt=16] BITDEPTH depth the bit depth (may not be @{BITDEPTH|0})
|
|
-- @tparam[opt=0] ENDIANNESS endianness the endianness (ignored when depth == 8)
|
|
-- @treturn string a binary string of sample data
|
|
-- @treturn int the number of written samples
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x", "invalid endianness: x"
|
|
function sfxr.Sound:generateString(rate, depth, endianness)
|
|
rate = rate or 44100
|
|
depth = depth or 16
|
|
endianness = endianness or 0
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
assert(sfxr.BITDEPTH[depth] and depth ~= 0, "invalid bit depth: " .. tostring(depth))
|
|
assert(sfxr.ENDIANNESS[endianness], "invalid endianness: " .. tostring(endianness))
|
|
|
|
local s = ""
|
|
--- buffer for arguments to string.char
|
|
local buf = {}
|
|
buf[100] = 0
|
|
local bi = 1
|
|
|
|
local i = 0
|
|
for v in self:generate(rate, depth) do
|
|
if depth == 8 then
|
|
buf[i] = v
|
|
bi = bi + 1
|
|
else
|
|
if endianness == sfxr.ENDIANNESS.BIG then
|
|
buf[bi] = bit.rshift(v, 8)
|
|
buf[bi + 1] = bit.band(v, 0xFF)
|
|
bi = bi + 2
|
|
else
|
|
buf[bi] = bit.band(v, 0xFF)
|
|
buf[bi + 1] = bit.rshift(v, 8)
|
|
bi = bi + 2
|
|
end
|
|
end
|
|
|
|
if bi >= 100 then
|
|
s = s .. string.char(unpack(buf))
|
|
bi = 0
|
|
end
|
|
i = i + 1
|
|
end
|
|
|
|
-- pass in up to 100 characters
|
|
s = s .. string.char(unpack(buf, i, 100))
|
|
return s, i
|
|
end
|
|
|
|
--- Synthesize the sound to a LÖVE SoundData instance.
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @tparam[opt=0] BITDEPTH depth the bit depth
|
|
-- @tparam[opt] love.sound.SoundData sounddata a SoundData instance (will be
|
|
-- created if not passed)
|
|
-- @treturn love.sound.SoundData a SoundData instance
|
|
-- @treturn int the number of written samples
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x"
|
|
function sfxr.Sound:generateSoundData(rate, depth, sounddata)
|
|
rate = rate or 44100
|
|
depth = depth or 0
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
assert(sfxr.BITDEPTH[depth] and depth, "invalid bit depth: " .. tostring(depth))
|
|
|
|
local tab, count = self:generateTable(rate, depth)
|
|
|
|
if count == 0 then
|
|
return nil
|
|
end
|
|
|
|
local data = sounddata or love.sound.newSoundData(count, freq, bits, 1)
|
|
|
|
for i = 0, #tab - 1 do
|
|
data:setSample(i, tab[i + 1])
|
|
end
|
|
|
|
return data, count
|
|
end
|
|
|
|
--- Randomize all sound parameters
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomize(seed)
|
|
if seed then setseed(seed) end
|
|
|
|
local waveform = self.waveform
|
|
self:resetParameters()
|
|
self.waveform = waveform
|
|
|
|
if maybe() then
|
|
self.repeatspeed = random(0, 1)
|
|
end
|
|
|
|
if maybe() then
|
|
self.frequency.start = random(-1, 1)^3 + 0.5
|
|
else
|
|
self.frequency.start = random(-1, 1)^2
|
|
end
|
|
self.frequency.limit = 0
|
|
self.frequency.slide = random(-1, 1)^5
|
|
if self.frequency.start > 0.7 and self.frequency.slide > 0.2 then
|
|
self.frequency.slide = -self.frequency.slide
|
|
elseif self.frequency.start < 0.2 and self.frequency.slide <-0.05 then
|
|
self.frequency.slide = -self.frequency.slide
|
|
end
|
|
self.frequency.dslide = random(-1, 1)^3
|
|
|
|
self.duty.ratio = random(-1, 1)
|
|
self.duty.sweep = random(-1, 1)^3
|
|
|
|
self.vibrato.depth = random(-1, 1)^3
|
|
self.vibrato.speed = random(-1, 1)
|
|
self.vibrato.delay = random(-1, 1)
|
|
|
|
self.envelope.attack = random(-1, 1)^3
|
|
self.envelope.sustain = random(-1, 1)^2
|
|
self.envelope.punch = random(-1, 1)^2
|
|
self.envelope.decay = random(-1, 1)
|
|
|
|
if self.envelope.attack + self.envelope.sustain + self.envelope.decay < 0.2 then
|
|
self.envelope.sustain = self.envelope.sustain + 0.2 + random(0, 0.3)
|
|
self.envelope.decay = self.envelope.decay + 0.2 + random(0, 0.3)
|
|
end
|
|
|
|
self.lowpass.resonance = random(-1, 1)
|
|
self.lowpass.cutoff = 1 - random(0, 1)^3
|
|
self.lowpass.sweep = random(-1, 1)^3
|
|
if self.lowpass.cutoff < 0.1 and self.lowpass.sweep < -0.05 then
|
|
self.lowpass.sweep = -self.lowpass.sweep
|
|
end
|
|
self.highpass.cutoff = random(0, 1)^3
|
|
self.highpass.sweep = random(-1, 1)^5
|
|
|
|
self.phaser.offset = random(-1, 1)^3
|
|
self.phaser.sweep = random(-1, 1)^3
|
|
|
|
self.change.speed = random(-1, 1)
|
|
self.change.amount = random(-1, 1)
|
|
|
|
self:sanitizeParameters()
|
|
end
|
|
|
|
--- Mutate all sound parameters
|
|
-- @within Randomization
|
|
-- @tparam[opt=1] number amount by how much to mutate the parameters
|
|
-- @tparam[opt] number seed a random seed
|
|
-- @tparam[changefreq=true] bool changefreq whether to change the frequency parameters
|
|
function sfxr.Sound:mutate(amount, seed, changefreq)
|
|
if seed then setseed(seed) end
|
|
local amount = (amount or 1)
|
|
local a = amount / 20
|
|
local b = (1 - a) * 10
|
|
local changefreq = (changefreq == nil) and true or changefreq
|
|
|
|
if changefreq == true then
|
|
if maybe(b) then self.frequency.start = self.frequency.start + random(-a, a) end
|
|
if maybe(b) then self.frequency.slide = self.frequency.slide + random(-a, a) end
|
|
if maybe(b) then self.frequency.dslide = self.frequency.dslide + random(-a, a) end
|
|
end
|
|
|
|
if maybe(b) then self.duty.ratio = self.duty.ratio + random(-a, a) end
|
|
if maybe(b) then self.duty.sweep = self.duty.sweep + random(-a, a) end
|
|
|
|
if maybe(b) then self.vibrato.depth = self.vibrato.depth + random(-a, a) end
|
|
if maybe(b) then self.vibrato.speed = self.vibrato.speed + random(-a, a) end
|
|
if maybe(b) then self.vibrato.delay = self.vibrato.delay + random(-a, a) end
|
|
|
|
if maybe(b) then self.envelope.attack = self.envelope.attack + random(-a, a) end
|
|
if maybe(b) then self.envelope.sustain = self.envelope.sustain + random(-a, a) end
|
|
if maybe(b) then self.envelope.punch = self.envelope.punch + random(-a, a) end
|
|
if maybe(b) then self.envelope.decay = self.envelope.decay + random(-a, a) end
|
|
|
|
if maybe(b) then self.lowpass.resonance = self.lowpass.resonance + random(-a, a) end
|
|
if maybe(b) then self.lowpass.cutoff = self.lowpass.cutoff + random(-a, a) end
|
|
if maybe(b) then self.lowpass.sweep = self.lowpass.sweep + random(-a, a) end
|
|
if maybe(b) then self.highpass.cutoff = self.highpass.cutoff + random(-a, a) end
|
|
if maybe(b) then self.highpass.sweep = self.highpass.sweep + random(-a, a) end
|
|
|
|
if maybe(b) then self.phaser.offset = self.phaser.offset + random(-a, a) end
|
|
if maybe(b) then self.phaser.sweep = self.phaser.sweep + random(-a, a) end
|
|
|
|
if maybe(b) then self.change.speed = self.change.speed + random(-a, a) end
|
|
if maybe(b) then self.change.amount = self.change.amount + random(-a, a) end
|
|
|
|
if maybe(b) then self.repeatspeed = self.repeatspeed + random(-a, a) end
|
|
|
|
self:sanitizeParameters()
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a "pick up" sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomPickup(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.frequency.start = random(0.4, 0.9)
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0, 0.1)
|
|
self.envelope.punch = random(0.3, 0.6)
|
|
self.envelope.decay = random(0.1, 0.5)
|
|
|
|
if maybe() then
|
|
self.change.speed = random(0.5, 0.7)
|
|
self.change.amount = random(0.2, 0.6)
|
|
end
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a laser sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomLaser(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.waveform = trunc(random(0, 3))
|
|
if self.waveform == sfxr.WAVEFORM.SINE and maybe() then
|
|
self.waveform = trunc(random(0, 1))
|
|
end
|
|
|
|
if maybe(2) then
|
|
self.frequency.start = random(0.3, 0.9)
|
|
self.frequency.min = random(0, 0.1)
|
|
self.frequency.slide = random(-0.65, -0.35)
|
|
else
|
|
self.frequency.start = random(0.5, 1)
|
|
self.frequency.min = clamp(self.frequency.start - random(0.2, 0.4), 0.2)
|
|
self.frequency.slide = random(-0.35, -0.15)
|
|
end
|
|
|
|
if maybe() then
|
|
self.duty.ratio = random(0, 0.5)
|
|
self.duty.sweep = random(0, 0.2)
|
|
else
|
|
self.duty.ratio = random(0.4, 0.9)
|
|
self.duty.sweep = random(-0.7, 0)
|
|
end
|
|
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0.1, 0.3)
|
|
self.envelope.decay = random(0, 0.4)
|
|
|
|
if maybe() then
|
|
self.envelope.punch = random(0, 0.3)
|
|
end
|
|
|
|
if maybe(2) then
|
|
self.phaser.offset = random(0, 0.2)
|
|
self.phaser.sweep = random(-0.2, 0)
|
|
end
|
|
|
|
if maybe() then
|
|
self.highpass.cutoff = random(0, 0.3)
|
|
end
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate an explosion sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomExplosion(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.waveform = sfxr.WAVEFORM.NOISE
|
|
|
|
if maybe() then
|
|
self.frequency.start = random(0.1, 0.5)
|
|
self.frequency.slide = random(-0.1, 0.3)
|
|
else
|
|
self.frequency.start = random(0.2, 0.9)
|
|
self.frequency.slide = random(-0.2, -0.4)
|
|
end
|
|
self.frequency.start = self.frequency.start^2
|
|
|
|
if maybe(4) then
|
|
self.frequency.slide = 0
|
|
end
|
|
if maybe(2) then
|
|
self.repeatspeed = random(0.3, 0.8)
|
|
end
|
|
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0.1, 0.4)
|
|
self.envelope.punch = random(0.2, 0.8)
|
|
self.envelope.decay = random(0, 0.5)
|
|
|
|
if maybe() then
|
|
self.phaser.offset = random(-0.3, 0.6)
|
|
self.phaser.sweep = random(-0.3, 0)
|
|
end
|
|
if maybe() then
|
|
self.vibrato.depth = random(0, 0.7)
|
|
self.vibrato.speed = random(0, 0.6)
|
|
end
|
|
if maybe(2) then
|
|
self.change.speed = random(0.6, 0.9)
|
|
self.change.amount = random(-0.8, 0.8)
|
|
end
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a "power up" sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomPowerup(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
if maybe() then
|
|
self.waveform = sfxr.WAVEFORM.SAWTOOTH
|
|
else
|
|
self.duty.ratio = random(0, 0.6)
|
|
end
|
|
|
|
if maybe() then
|
|
self.frequency.start = random(0.2, 0.5)
|
|
self.frequency.slide = random(0.1, 0.5)
|
|
self.repeatspeed = random(0.4, 0.8)
|
|
else
|
|
self.frequency.start = random(0.2, 0.5)
|
|
self.frequency.slide = random(0.05, 0.25)
|
|
if maybe() then
|
|
self.vibrato.depth = random(0, 0.7)
|
|
self.vibrato.speed = random(0, 0.6)
|
|
end
|
|
end
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0, 0.4)
|
|
self.envelope.decay = random(0.1, 0.5)
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a hit sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomHit(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.waveform = trunc(random(0, 3))
|
|
|
|
if self.waveform == sfxr.WAVEFORM.SINE then
|
|
self.waveform = sfxr.WAVEFORM.NOISE
|
|
elseif self.waveform == sfxr.WAVEFORM.SQUARE then
|
|
self.duty.ratio = random(0, 0.6)
|
|
end
|
|
|
|
self.frequency.start = random(0.2, 0.8)
|
|
self.frequency.slide = random(-0.7, -0.3)
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0, 0.1)
|
|
self.envelope.decay = random(0.1, 0.3)
|
|
|
|
if maybe() then
|
|
self.highpass.cutoff = random(0, 0.3)
|
|
end
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a jump sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomJump(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.waveform = sfxr.WAVEFORM.SQUARE
|
|
|
|
self.duty.value = random(0, 0.6)
|
|
self.frequency.start = random(0.3, 0.6)
|
|
self.frequency.slide = random(0.1, 0.3)
|
|
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0.1, 0.4)
|
|
self.envelope.decay = random(0.1, 0.3)
|
|
|
|
if maybe() then
|
|
self.highpass.cutoff = random(0, 0.3)
|
|
end
|
|
if maybe() then
|
|
self.lowpass.cutoff = random(0.4, 1)
|
|
end
|
|
end
|
|
|
|
--- Randomize all sound parameters to generate a "blip" sound
|
|
-- @within Randomization
|
|
-- @tparam[opt] number seed a random seed
|
|
function sfxr.Sound:randomBlip(seed)
|
|
if seed then setseed(seed) end
|
|
self:resetParameters()
|
|
self.waveform = trunc(random(0, 2))
|
|
|
|
if self.waveform == sfxr.WAVEFORM.SQUARE then
|
|
self.duty.ratio = random(0, 0.6)
|
|
end
|
|
|
|
self.frequency.start = random(0.2, 0.6)
|
|
self.envelope.attack = 0
|
|
self.envelope.sustain = random(0.1, 0.2)
|
|
self.envelope.decay = random(0, 0.2)
|
|
self.highpass.cutoff = 0.1
|
|
end
|
|
|
|
--- Generate and export the audio data to a PCM WAVE file.
|
|
-- @within Serialization
|
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
|
-- (passed files will not be closed)
|
|
-- @tparam[opt=44100] SAMPLERATE rate the sampling rate
|
|
-- @tparam[opt=0] BITDEPTH depth the bit depth
|
|
-- @raise "invalid sampling rate: x", "invalid bit depth: x"
|
|
function sfxr.Sound:exportWAV(f, rate, depth)
|
|
rate = rate or 44100
|
|
depth = depth or 16
|
|
assert(sfxr.SAMPLERATE[rate], "invalid sampling rate: " .. tostring(rate))
|
|
assert(sfxr.BITDEPTH[depth] and depth ~= 0, "invalid bit depth: " .. tostring(depth))
|
|
|
|
local close = false
|
|
if type(f) == "string" then
|
|
f = io.open(f, "wb")
|
|
close = true
|
|
end
|
|
|
|
-- Some utility functions
|
|
function seek(pos)
|
|
if io.type(f) == "file" then
|
|
f:seek("set", pos)
|
|
else
|
|
f:seek(pos)
|
|
end
|
|
end
|
|
|
|
function tell()
|
|
if io.type(f) == "file" then
|
|
return f:seek()
|
|
else
|
|
return f:tell()
|
|
end
|
|
end
|
|
|
|
function bytes(num, len)
|
|
local str = ""
|
|
for i = 1, len do
|
|
str = str .. string.char(num % 256)
|
|
num = math.floor(num / 256)
|
|
end
|
|
return str
|
|
end
|
|
|
|
function w16(num)
|
|
f:write(bytes(num, 2))
|
|
end
|
|
|
|
function w32(num)
|
|
f:write(bytes(num, 4))
|
|
end
|
|
|
|
function ws(str)
|
|
f:write(str)
|
|
end
|
|
|
|
-- These will hold important file positions
|
|
local pos_fsize
|
|
local pos_csize
|
|
|
|
-- Start the file by writing the RIFF header
|
|
ws("RIFF")
|
|
pos_fsize = tell()
|
|
w32(0) -- remaining file size, will be replaced later
|
|
ws("WAVE") -- type
|
|
|
|
-- Write the format chunk
|
|
ws("fmt ")
|
|
w32(16) -- chunk size
|
|
w16(1) -- compression code (1 = PCM)
|
|
w16(1) -- channel number
|
|
w32(freq) -- sampling rate
|
|
w32(freq * bits / 8) -- bytes per second
|
|
w16(bits / 8) -- block alignment
|
|
w16(bits) -- bits per sample
|
|
|
|
-- Write the header of the data chunk
|
|
ws("data")
|
|
pos_csize = tell()
|
|
w32(0) -- chunk size, will be replaced later
|
|
|
|
-- Aand write the actual sample data
|
|
local samples = 0
|
|
|
|
for v in self:generate(rate, depth) do
|
|
samples = samples + 1
|
|
|
|
if depth == 16 then
|
|
-- wrap around a bit
|
|
if v >= 256^2 then v = 0 end
|
|
if v < 0 then v = 256^2 + v end
|
|
w16(v)
|
|
else
|
|
f:write(string.char(v))
|
|
end
|
|
end
|
|
|
|
-- Seek back to the stored positions
|
|
seek(pos_fsize)
|
|
w32(pos_csize - 4 + samples * bits / 8) -- remaining file size
|
|
seek(pos_csize)
|
|
w32(samples * bits / 8) -- chunk size
|
|
|
|
if close then
|
|
f:close()
|
|
end
|
|
end
|
|
|
|
--- Save the sound parameters to a file as a Lua table
|
|
-- @within Serialization
|
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `w`-mode
|
|
-- (passed files will not be closed)
|
|
-- @tparam[opt=true] bool minify whether to minify the output or not
|
|
function sfxr.Sound:save(f, minify)
|
|
local close = false
|
|
if type(f) == "string" then
|
|
f = io.open(f, "w")
|
|
close = true
|
|
end
|
|
|
|
local code = "local "
|
|
|
|
-- we'll compare the current parameters with the defaults
|
|
local defaults = sfxr.newSound()
|
|
|
|
-- this part is pretty awful but it works for now
|
|
function store(keys, obj)
|
|
local name = keys[#keys]
|
|
|
|
if type(obj) == "number" then
|
|
-- fetch the default value
|
|
local def = defaults
|
|
for i=2, #keys do
|
|
def = def[keys[i]]
|
|
end
|
|
|
|
if obj ~= def then
|
|
local k = table.concat(keys, ".")
|
|
if not minify then
|
|
code = code .. "\n" .. string.rep(" ", #keys - 1)
|
|
end
|
|
code = code .. string.format("%s=%s;", name, obj)
|
|
end
|
|
|
|
elseif type(obj) == "table" then
|
|
local spacing = minify and "" or "\n" .. string.rep(" ", #keys - 1)
|
|
code = code .. spacing .. string.format("%s={", name)
|
|
|
|
for k, v in pairs(obj) do
|
|
local newkeys = shallowcopy(keys)
|
|
newkeys[#newkeys + 1] = k
|
|
store(newkeys, v)
|
|
end
|
|
|
|
code = code .. spacing .. "};"
|
|
end
|
|
end
|
|
|
|
store({"s"}, self)
|
|
code = code .. "\nreturn s, \"" .. sfxr.VERSION .. "\""
|
|
f:write(code)
|
|
|
|
if close then
|
|
f:close()
|
|
end
|
|
end
|
|
|
|
--- Load the sound parameters from a file containing a Lua table
|
|
-- @within Serialization
|
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `r`-mode
|
|
-- (passed files will not be closed)
|
|
-- @raise "incompatible version: x.x.x"
|
|
function sfxr.Sound:load(f)
|
|
local close = false
|
|
if type(f) == "string" then
|
|
f = io.open(f, "r")
|
|
close = true
|
|
end
|
|
|
|
local code
|
|
if io.type(f) == "file" then
|
|
code = f:read("*a")
|
|
else
|
|
code = f:read()
|
|
end
|
|
|
|
local params, version = assert(loadstring(code))()
|
|
-- check version compatibility
|
|
assert(version > sfxr.VERSION, "incompatible version: " .. tostring(version))
|
|
|
|
self:resetParameters()
|
|
-- merge the loaded table into the own
|
|
mergetables(self, params)
|
|
|
|
if close then
|
|
f:close()
|
|
end
|
|
end
|
|
|
|
--- Save the sound parameters to a file in the sfxr binary format (version 102)
|
|
-- @within Serialization
|
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `wb`-mode
|
|
-- (passed files will not be closed)
|
|
function sfxr.Sound:saveBinary(f)
|
|
local close = false
|
|
if type(f) == "string" then
|
|
f = io.open(f, "w")
|
|
close = true
|
|
end
|
|
|
|
function writeFloat(x)
|
|
local packed = packIEEE754(x):reverse()
|
|
assert(packed:len() == 4)
|
|
f:write(packed)
|
|
end
|
|
|
|
f:write('\x66\x00\x00\x00') -- version 102
|
|
assert(self.waveform < 256)
|
|
f:write(string.char(self.waveform) .. '\x00\x00\x00')
|
|
writeFloat(self.volume.sound)
|
|
|
|
writeFloat(self.frequency.start)
|
|
writeFloat(self.frequency.min)
|
|
writeFloat(self.frequency.slide)
|
|
writeFloat(self.frequency.dslide)
|
|
writeFloat(self.duty.ratio)
|
|
writeFloat(self.duty.sweep)
|
|
|
|
writeFloat(self.vibrato.depth)
|
|
writeFloat(self.vibrato.speed)
|
|
writeFloat(self.vibrato.delay)
|
|
|
|
writeFloat(self.envelope.attack)
|
|
writeFloat(self.envelope.sustain)
|
|
writeFloat(self.envelope.decay)
|
|
writeFloat(self.envelope.punch)
|
|
|
|
f:write('\x00') -- unused filter_on boolean
|
|
writeFloat(self.lowpass.resonance)
|
|
writeFloat(self.lowpass.cutoff)
|
|
writeFloat(self.lowpass.sweep)
|
|
writeFloat(self.highpass.cutoff)
|
|
writeFloat(self.highpass.sweep)
|
|
|
|
writeFloat(self.phaser.offset)
|
|
writeFloat(self.phaser.sweep)
|
|
|
|
writeFloat(self.repeatspeed)
|
|
|
|
writeFloat(self.change.speed)
|
|
writeFloat(self.change.amount)
|
|
|
|
if close then
|
|
f:close()
|
|
end
|
|
end
|
|
|
|
--- Load the sound parameters from a file in the sfxr binary format
|
|
-- (version 100-102)
|
|
-- @within Serialization
|
|
-- @tparam ?string|file|love.filesystem.File f a path or file in `rb`-mode
|
|
-- (passed files will not be closed)
|
|
-- @raise "incompatible version: x", "unexpected file length"
|
|
function sfxr.Sound:loadBinary(f)
|
|
local close = false
|
|
if type(f) == "string" then
|
|
f = io.open(f, "r")
|
|
close = true
|
|
end
|
|
|
|
local s
|
|
if io.type(f) == "file" then
|
|
s = f:read("*a")
|
|
else
|
|
s = f:read()
|
|
end
|
|
|
|
if close then
|
|
f:close()
|
|
end
|
|
|
|
self:resetParameters()
|
|
|
|
local off = 1
|
|
|
|
local function readFloat()
|
|
local f = unpackIEEE754(s:sub(off, off+3):reverse())
|
|
off = off + 4
|
|
return f
|
|
end
|
|
|
|
-- Start reading the string
|
|
|
|
local version = s:byte(off)
|
|
off = off + 4
|
|
if version < 100 or version > 102 then
|
|
error("incompatible version: " .. tostring(version))
|
|
end
|
|
|
|
self.waveform = s:byte(off)
|
|
off = off + 4
|
|
self.volume.sound = version==102 and readFloat() or 0.5
|
|
|
|
self.frequency.start = readFloat()
|
|
self.frequency.min = readFloat()
|
|
self.frequency.slide = readFloat()
|
|
self.frequency.dslide = version>=101 and readFloat() or 0
|
|
|
|
self.duty.ratio = readFloat()
|
|
self.duty.sweep = readFloat()
|
|
|
|
self.vibrato.depth = readFloat()
|
|
self.vibrato.speed = readFloat()
|
|
self.vibrato.delay = readFloat()
|
|
|
|
self.envelope.attack = readFloat()
|
|
self.envelope.sustain = readFloat()
|
|
self.envelope.decay = readFloat()
|
|
self.envelope.punch = readFloat()
|
|
|
|
off = off + 1 -- filter_on - seems to be ignored in the C++ version
|
|
self.lowpass.resonance = readFloat()
|
|
self.lowpass.cutoff = readFloat()
|
|
self.lowpass.sweep = readFloat()
|
|
self.highpass.cutoff = readFloat()
|
|
self.highpass.sweep = readFloat()
|
|
|
|
self.phaser.offset = readFloat()
|
|
self.phaser.sweep = readFloat()
|
|
|
|
self.repeatspeed = readFloat()
|
|
|
|
if version >= 101 then
|
|
self.change.speed = readFloat()
|
|
self.change.amount = readFloat()
|
|
end
|
|
|
|
assert(off-1 == s:len(), "unexpected file length")
|
|
end
|
|
|
|
return sfxr
|