16 lines
373 B
GLSL
16 lines
373 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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void main() {
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// make a vector that puts all x and y values between 0.0 - 1.0 so we can use it as a color
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vec2 st = gl_FragCoord.xy/u_resolution;
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// use time to change the blue hue of the screen
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gl_FragColor = vec4(st.x,st.y,abs(sin(u_time)),1.0);
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}
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