96 lines
1.5 KiB
Plaintext
96 lines
1.5 KiB
Plaintext
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int numFrames = 100;
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int m = 1000;
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void setup(){
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size(500,500,P3D);
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stroke(255);
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fill(255);
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}
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class Tri{
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float x1,y1,x2,y2,x3,y3;
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float theta;
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}
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float x1(float t){
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return 0.50*width + 50*cos(TWO_PI*t);
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}
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float y1(float t){
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return 0.5*height + 50*sin(TWO_PI*t);
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}
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float x2(float t){
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return 0.50*width + 20*cos(2*TWO_PI*t);
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}
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float y2(float t){
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return 0.5*height + 20*sin(2*TWO_PI*t);
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}
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float x3(float t) {
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return 0.5*width + 120 * cos(2*TWO_PI*t);
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}
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float y3 (float t) {
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return 0.5*height + 120 * cos(TWO_PI*t);
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}
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void push() {
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pushMatrix();
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pushStyle();
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}
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void pop() {
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popStyle();
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popMatrix();
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}
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int parts = 8;
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int n = 20;
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void drawTri(int j) {
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float t = 1.0*(frameCount-1)/numFrames;
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pushStyle();
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strokeWeight(2);
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stroke(255,100);
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for(int i=0;i<=m;i++){
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float tt = 1.0*i/m;
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float x = lerp(x1(t),x2(t),tt);
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float x2 = lerp(x2(t),x3(t),tt);
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float x3 = lerp(x3(t),x1(t),tt);
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float y = lerp(y1(t),y2(t),tt);
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float y2 = lerp(y2(t),y3(t),tt);
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float y3 = lerp(y3(t),y1(t),tt);
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point(x,y);
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point(x2,y2);
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point(x3,y3);
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}
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popStyle();
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}
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void draw(){
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float t = 1.0*(frameCount - 1)/numFrames;
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background(0);
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// triangle(x1(t), y1(t), x2(t), y2(t), x3(t), y3(t));
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push();
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translate(width/4,height/6);
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for(int i=0;i<n;i++){
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push();
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rotate(i*TWO_PI/n);
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drawTri(i);
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pop();
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}
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pop();
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if (frameCount<=numFrames){
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saveFrame("fr###.png");
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}
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}
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