still following vector field tutorial

This commit is contained in:
Anish Lakhwara 2018-07-16 22:49:54 +10:00
parent bf6669f95c
commit 8f39a00fc6

View file

@ -3,11 +3,11 @@ ArrayList<PVector> points = new ArrayList<PVector>();
// colors used for points // colors used for points
color[] pal = { color[] pal = {
color(0, 91, 197), color(0, 91, 233),
color(0, 180, 252), color(0, 180, 252),
color(23, 249, 255), color(147, 0, 255),
color(223, 147, 0), color(223, 47, 130),
color(248, 190, 0) color(248, 90, 230)
}; };
// global configuration // global configuration
@ -46,9 +46,17 @@ void draw() {
point(xx, yy); //draw point(xx, yy); //draw
// placeholder for vector field calculations // placeholder for vector field calculations
float n = TWO_PI * noise(p.x,p.y); float n1 = 2* map(noise(p.x,p.y), 0, 1, -1, 1);
PVector v = new PVector(n,n); float n2 = 3 * map(noise(p.y/3, p.x/2), 0, 1, -1, 1);
//PVector v = new PVector(cos(n),sin(n));
float sinn = sin(n1);
PVector v2 = swirl(new PVector(n2, n1), 1.3);
float xt = sq(sinn)*sinn;
float yt = sq(cosn)*cosn;
PVector v = new PVector(xt,yt);
// v is vector from the field // v is vector from the field
//PVector v = new PVector(0.1, 0.1); //PVector v = new PVector(0.1, 0.1);
@ -60,3 +68,134 @@ void draw() {
} }
time += 0.001; time += 0.001;
} }
PVector circle(float n) { // polar to cartesian coordinates
return new PVector(cos(n), sin(n));
}
PVector astroid(float n) {
float sinn = sin(n);
float cosn = cos(n);
float xt = sq(sinn)*sinn;
float yt = sq(cosn)*cosn;
return new PVector(xt, yt);
}
PVector cissoid(float n) {
float sinn2 = 2*sq(sin(n));
float xt = sinn2;
float yt = sinn2*tan(n);
return new PVector(xt, yt);
}
PVector kampyle(float n) {
float sec = 1/sin(n);
float xt = sec;
float yt = tan(n)*sec;
return new PVector(xt, yt);
}
PVector rect_hyperbola(float n) {
float sec = 1/sin(n);
float xt = 1/sin(n);
float yt = tan(n);
return new PVector(xt, yt);
}
final static float superformula_a = 1;
final static float superformula_b = 1;
final static float superformula_m = 6;
final static float superformula_n1 = 1;
final static float superformula_n2 = 7;
final static float superformula_n3 = 8;
PVector superformula(float n) {
float f1 = pow(abs(cos(superformula_m*n/4)/superformula_a), superformula_n2);
float f2 = pow(abs(sin(superformula_m*n/4)/superformula_b), superformula_n3);
float fr = pow(f1+f2, -1/superformula_n1);
float xt = cos(n)*fr;
float yt = sin(n)*fr;
return new PVector(xt, yt);
}
PVector sinusoidal(PVector v, float amount) {
return new PVector(amount * sin(v.x), amount * sin(v.y));
}
PVector waves2(PVector p, float weight) {
float x = weight * (p.x + 0.9 * sin(p.y * 4));
float y = weight * (p.y + 0.5 * sin(p.x * 5.555));
return new PVector(x, y);
}
PVector polar(PVector p, float weight) {
float r = p.mag();
float theta = atan2(p.x, p.y);
float x = theta / PI;
float y = r - 2.0;
return new PVector(weight * x, weight * y);
}
PVector swirl(PVector p, float weight) {
float r2 = sq(p.x)+sq(p.y);
float sinr = sin(r2);
float cosr = cos(r2);
float newX = 0.8 * (sinr * p.x - cosr * p.y);
float newY = 0.8 * (cosr * p.y + sinr * p.y);
return new PVector(weight * newX, weight * newY);
}
PVector hyperbolic(PVector v, float amount) {
float r = v.mag() + 1.0e-10;
float theta = atan2(v.x, v.y);
float x = amount * sin(theta) / r;
float y = amount * cos(theta) * r;
return new PVector(x, y);
}
PVector power(PVector p, float weight) {
float theta = atan2(p.y, p.x);
float sinr = sin(theta);
float cosr = cos(theta);
float pow = weight * pow(p.mag(), sinr);
return new PVector(pow * cosr, pow * sinr);
}
PVector cosine(PVector p, float weight) {
float pix = p.x * PI;
float x = weight * 0.8 * cos(pix) * cosh(p.y);
float y = -weight * 0.8 * sin(pix) * sinh(p.y);
return new PVector(x, y);
}
PVector cross(PVector p, float weight) {
float r = sqrt(1.0 / (sq(sq(p.x)-sq(p.y)))+1.0e-10);
return new PVector(weight * 0.8 * p.x * r, weight * 0.8 * p.y * r);
}
PVector vexp(PVector p, float weight) {
float r = weight * exp(p.x);
return new PVector(r * cos(p.y), r * sin(p.y));
}
// parametrization P={pdj_a,pdj_b,pdj_c,pdj_d}
float pdj_a = 0.1;
float pdj_b = 1.9;
float pdj_c = -0.8;
float pdj_d = -1.2;
PVector pdj(PVector v, float amount) {
return new PVector( amount * (sin(pdj_a * v.y) - cos(pdj_b * v.x)),
amount * (sin(pdj_c * v.x) - cos(pdj_d * v.y)));
}
final float cosh(float x) { return 0.5 * (exp(x) + exp(-x));}
final float sinh(float x) { return 0.5 * (exp(x) - exp(-x));}