add cross-hand home row mods
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@ -7,7 +7,8 @@
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#include <behaviors.dtsi>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/ext_power.h>
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#include <dt-bindings/zmk/keys.h>
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#include <behaviors.dtsi>
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#define COLEMAK 0
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#define COLEMAK 0
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#define NAV 1
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#define NAV 1
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@ -22,6 +23,40 @@
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/ {
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/ {
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behaviors {
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lf: left_hand_positional_hold_tap {
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compatible = "zmk,behavior-hold-tap";
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label = "LEFT_POSITIONAL_HOLD_TAP";
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#binding-cells = <2>;
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flavor = "tap-unless-interrupted";
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tapping-term-ms = <200>;
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quick-tap-ms = <100>;
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bindings = <&kp>, <&kp>;
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hold-trigger-key-positions = <
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5 6 7 8 9
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15 16 17 18 19
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25 26 27 28 29
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32 33
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>;
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};
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rh: right_hand_positional_hold_tap {
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compatible = "zmk,behavior-hold-tap";
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label = "RIGHT_POSITIONAL_HOLD_TAP";
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#binding-cells = <2>;
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flavor = "tap-unless-interrupted";
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tapping-term-ms = <200>;
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quick-tap-ms = <100>;
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bindings = <&kp>, <&kp>;
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hold-trigger-key-positions = <
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0 1 2 3 4
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20 21 22 23 24
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30 31
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>;
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};
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};
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combos {
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combos {
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compatible = "zmk,combos";
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compatible = "zmk,combos";
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};
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};
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@ -31,7 +66,7 @@
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default_layer {
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default_layer {
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bindings = <
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bindings = <
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&kp Q &kp W &kp F &kp P &kp G &kp J &kp L &kp U &kp Y &kp SCLN
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&kp Q &kp W &kp F &kp P &kp G &kp J &kp L &kp U &kp Y &kp SCLN
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&mt LGUI A &mt LALT R &mt LSHIFT S &mt LCTRL T &kp D &kp H &mt LCTRL N &mt RSHIFT E &mt LALT I &mt LGUI O
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&lf LGUI A &lf LALT R &lf LSHIFT S &lf LCTRL T &kp D &kp H &rh LCTRL N &rh RSHIFT E &rh LALT I &rh LGUI O
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&kp Z &kp X &kp C &kp V &kp B &kp K &kp M &kp CMMA &kp DOT &kp FSLH
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&kp Z &kp X &kp C &kp V &kp B &kp K &kp M &kp CMMA &kp DOT &kp FSLH
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&kp TAB < NAV SPC < SYM RET < NUM BSPC
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&kp TAB < NAV SPC < SYM RET < NUM BSPC
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>;
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>;
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@ -39,7 +74,7 @@
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nav_layer {
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nav_layer {
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bindings = <
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bindings = <
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&bt BT_CLR &trans &trans &trans &ext_power EP_TOG &trans &kp LBRC &kp RBRC &kp LPAR &kp RPAR
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&bt BT_CLR &trans &trans &trans &trans &trans &kp LBRC &kp RBRC &kp LPAR &kp RPAR
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&bt BT_SEL 0 &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans
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&bt BT_SEL 0 &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans
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&bt BT_SEL 1 &trans &trans &bootloader &reset &trans &kp LBKT &kp RBKT &trans &trans
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&bt BT_SEL 1 &trans &trans &bootloader &reset &trans &kp LBKT &kp RBKT &trans &trans
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&trans &trans &kp ESC &trans
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&trans &trans &kp ESC &trans
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@ -48,7 +83,7 @@
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num_layer {
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num_layer {
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bindings = <
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bindings = <
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&caps_word &kp N7 &kp N8 &kp N9 &kp ESC &trans &trans &trans &trans &trans
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&trans &kp N7 &kp N8 &kp N9 &kp ESC &trans &trans &trans &trans &trans
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&kp SQT &kp N4 &kp N5 &kp N6 &kp KP_EQUAL &trans &trans &trans &trans &trans
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&kp SQT &kp N4 &kp N5 &kp N6 &kp KP_EQUAL &trans &trans &trans &trans &trans
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&kp GRAVE &kp N1 &kp N2 &kp N3 &kp BSLH &trans &trans &trans &trans &trans
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&kp GRAVE &kp N1 &kp N2 &kp N3 &kp BSLH &trans &trans &trans &trans &trans
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&kp N0 &kp KP_MINUS &trans &trans
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&kp N0 &kp KP_MINUS &trans &trans
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