Add blender to graphics module
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				|  | @ -17,6 +17,7 @@ in { | |||
|     raster.enable  = mkBoolOpt true; | ||||
|     vector.enable  = mkBoolOpt true; | ||||
|     sprites.enable = mkBoolOpt true; | ||||
|     models.enable  = mkBoolOpt false; | ||||
|   }; | ||||
| 
 | ||||
|   config = mkIf cfg.enable { | ||||
|  | @ -41,6 +42,11 @@ in { | |||
|       # Sprite sheets & animation | ||||
|       (if cfg.sprites.enable then [ | ||||
|         aseprite-unfree | ||||
|       ] else []) ++ | ||||
| 
 | ||||
|       # 3D modelling | ||||
|       (if cfg.models.enable then [ | ||||
|         blender | ||||
|       ] else []); | ||||
| 
 | ||||
|     home.configFile = mkIf cfg.raster.enable { | ||||
|  |  | |||
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