Add blender to graphics module
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0325968f12
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@ -17,6 +17,7 @@ in {
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raster.enable = mkBoolOpt true;
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raster.enable = mkBoolOpt true;
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vector.enable = mkBoolOpt true;
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vector.enable = mkBoolOpt true;
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sprites.enable = mkBoolOpt true;
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sprites.enable = mkBoolOpt true;
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models.enable = mkBoolOpt false;
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};
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};
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config = mkIf cfg.enable {
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config = mkIf cfg.enable {
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@ -41,6 +42,11 @@ in {
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# Sprite sheets & animation
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# Sprite sheets & animation
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(if cfg.sprites.enable then [
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(if cfg.sprites.enable then [
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aseprite-unfree
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aseprite-unfree
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] else []) ++
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# 3D modelling
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(if cfg.models.enable then [
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blender
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] else []);
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] else []);
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home.configFile = mkIf cfg.raster.enable {
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home.configFile = mkIf cfg.raster.enable {
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