Add blender to graphics module

This commit is contained in:
Henrik Lissner 2021-02-28 12:59:14 -05:00
parent 0325968f12
commit de7714e8d6

View file

@ -17,6 +17,7 @@ in {
raster.enable = mkBoolOpt true; raster.enable = mkBoolOpt true;
vector.enable = mkBoolOpt true; vector.enable = mkBoolOpt true;
sprites.enable = mkBoolOpt true; sprites.enable = mkBoolOpt true;
models.enable = mkBoolOpt false;
}; };
config = mkIf cfg.enable { config = mkIf cfg.enable {
@ -41,6 +42,11 @@ in {
# Sprite sheets & animation # Sprite sheets & animation
(if cfg.sprites.enable then [ (if cfg.sprites.enable then [
aseprite-unfree aseprite-unfree
] else []) ++
# 3D modelling
(if cfg.models.enable then [
blender
] else []); ] else []);
home.configFile = mkIf cfg.raster.enable { home.configFile = mkIf cfg.raster.enable {