303 lines
9.8 KiB
Lua
303 lines
9.8 KiB
Lua
-- TODO: Window management library
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local function currentFrame()
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return hs.window.focusedWindow():frame()
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end
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local function currentScreenFrame()
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return hs.window.focusedWindow():screen():frame()
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end
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----------------------------------------
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window = {
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direction = {
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up = 1,
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down = 2,
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left = 4,
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right = 8
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},
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history = {},
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historyLimit = 20,
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historyIndex = 1
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}
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function window:move (f, window, remember)
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if window == nil then
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window = hs.window.focusedWindow()
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end
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local oldFrame = window:frame()
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if oldFrame ~= f then
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window:move(hs.geometry(f.x, f.y, f.w, f.h))
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if remember ~= false then
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self:remember(oldFrame)
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end
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end
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end
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function window:center ()
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local s = currentScreenFrame()
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local f = currentFrame()
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self:move({x = (s.w / 2) - (f.w / 2), y = (s.h / 2) - (f.h / 2), w = f.w, h = f.h})
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end
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function window:maximize ()
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local f = currentFrame()
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self:move(currentScreenFrame())
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end
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function window:slide (direction, amount)
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local f = currentFrame()
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local s = currentScreenFrame()
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if direction == self.direction.up then
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f.y = amount == true and s.y or f.y - amount
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elseif direction == self.direction.down then
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if amount == true then
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f.y = s.y + (s.h - f.h)
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else
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f.y = f.y + amount
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end
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elseif direction == self.direction.left then
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if amount == true then
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if f.x == s.x then
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hs.window.focusedWindow():moveOneScreenWest()
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end
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s = currentScreenFrame()
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f.x = s.x
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else
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f.x = f.x - amount
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end
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elseif direction == self.direction.right then
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if amount == true then
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if f.x == (s.x + (s.w - f.w)) then
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hs.window.focusedWindow():moveOneScreenEast()
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end
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s = currentScreenFrame()
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f.x = s.x + (s.w - f.w)
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else
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f.x = f.x + amount
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end
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end
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self:move(f)
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end
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-- TODO Multiple monitor support
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function window:resizeIn (direction, amount)
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local f = currentFrame()
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local s = currentScreenFrame()
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if direction == self.direction.up then
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if amount == true then
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else
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f.h = f.h - amount
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end
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elseif direction == self.direction.down then
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-- f.h = amount == true and 10 or f.h - amount
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if amount == true then
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else
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f.h = f.h - amount
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f.y = f.y + amount
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end
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elseif direction == self.direction.left then
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if amount == true then
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else
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f.w = f.w - amount
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end
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elseif direction == self.direction.right then
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if amount == true then
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else
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f.w = f.w - amount
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f.x = f.x + amount
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end
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end
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self:move(f)
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end
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-- TODO Improve multiple monitor support
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function window:resizeOut (direction, amount)
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local f = currentFrame()
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local s = currentScreenFrame()
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if direction == self.direction.up then
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if amount == true then
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f.h = f.h + f.y
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f.y = 0
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else
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f.h = f.h + amount
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f.y = f.y - amount
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end
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elseif direction == self.direction.down then
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if amount == true then
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f.h = s.h - f.y
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else
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f.h = f.h + amount
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end
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elseif direction == self.direction.left then
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if amount == true then
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f.w = f.w + f.x
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f.x = 0
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else
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f.w = f.w + amount
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f.x = f.x - amount
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end
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elseif direction == self.direction.right then
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-- FIXME If on other monitor, extends past boundaries
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if amount == true then
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f.w = s.w - f.x
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else
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f.w = f.w + amount
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end
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end
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self:move(f)
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end
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function window:undo ()
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if #self.history > 0 and self.historyIndex > 0 then
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self.historyIndex = self.historyIndex - 1
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local win = self.history[self.historyIndex]
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win[2]:move(win[1])
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else
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hs.alert("Can't undo further")
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end
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end
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function window:redo ()
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if self.historyIndex < #self.history then
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self.historyIndex = self.historyIndex + 1
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local win = self.history[self.historyIndex]
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win[2]:move(win[1])
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else
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hs.alert("Can't redo further")
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end
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end
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function window:remember(frame)
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if frame ~= self.history[#self.history] then
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if self.historyIndex < #self.history then
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for i = #self.history, self.historyIndex do
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table.remove(self.history, i)
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end
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end
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table.insert(self.history, {frame, hs.window.focusedWindow()})
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self.historyIndex = self.historyIndex + 1
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if #self.history > self.historyLimit then
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table.remove(self.history, 1)
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end
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end
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end
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--
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local globalMode = hs.hotkey.modal.new()
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local modes = {
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position = hs.hotkey.modal.new('cmd-ctrl', 'up'),
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resizeTL = hs.hotkey.modal.new('cmd-ctrl', 'left'),
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resizeBR = hs.hotkey.modal.new('cmd-ctrl', 'right'),
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}
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local currentMode = nil
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-- Screen overlay
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local function initOverlay(width, height)
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local f = hs.screen.primaryScreen():frame()
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return hs.drawing.rectangle(hs.geometry(
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(f.w / 2) - (width / 2),
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(f.h / 2) - (height / 2),
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width, height))
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:setAlpha(0.65)
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:setFillColor(hs.drawing.color.black)
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:bringToFront()
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end
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local overlay = initOverlay(300, 400)
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--
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for key, modal in pairs(modes) do
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modal:bind('', 'escape', function() modal:exit() end)
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modal.entered = function (self)
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for k, m in pairs(modes) do
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if k ~= key then m:exit() end
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end
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currentMode = key
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globalMode:enter()
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overlay:show()
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end
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modal.exited = function (self)
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if currentMode == key then
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currentMode = nil
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globalMode:exit()
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overlay:hide()
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end
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end
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end
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local step = 10
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local bigstep = 100
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globalMode
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:bind('', '=', function() window:center() end)
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:bind('shift', '=', function() window:maximize() end)
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:bind('cmd', 'z', function() window:undo() end)
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:bind('cmd-shift', 'z', function() window:redo() end)
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modes.position
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:bind('', 'up', function() window:slide(window.direction.up, 1) end)
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:bind('', 'down', function() window:slide(window.direction.down, 1) end)
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:bind('', 'left', function() window:slide(window.direction.left, 1) end)
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:bind('', 'right', function() window:slide(window.direction.right, 1) end)
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:bind('cmd', 'up', function() window:slide(window.direction.up, true) end)
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:bind('cmd', 'down', function() window:slide(window.direction.down, true) end)
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:bind('cmd', 'left', function() window:slide(window.direction.left, true) end)
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:bind('cmd', 'right', function() window:slide(window.direction.right, true) end)
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:bind('shift', 'up', function() window:slide(window.direction.up, step) end)
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:bind('shift', 'down', function() window:slide(window.direction.down, step) end)
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:bind('shift', 'left', function() window:slide(window.direction.left, step) end)
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:bind('shift', 'right', function() window:slide(window.direction.right, step) end)
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:bind('alt', 'up', function() window:slide(window.direction.up, bigstep) end)
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:bind('alt', 'down', function() window:slide(window.direction.down, bigstep) end)
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:bind('alt', 'left', function() window:slide(window.direction.left, bigstep) end)
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:bind('alt', 'right', function() window:slide(window.direction.right, bigstep) end)
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modes.resizeTL
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:bind('', 'up', function() window:resizeOut(window.direction.up, 1) end)
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:bind('', 'down', function() window:resizeIn(window.direction.down, 1) end)
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:bind('', 'left', function() window:resizeOut(window.direction.left, 1) end)
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:bind('', 'right', function() window:resizeIn(window.direction.right, 1) end)
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:bind('cmd', 'up', function() window:resizeOut(window.direction.up, true) end)
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:bind('cmd', 'down', function() window:resizeIn(window.direction.down, true) end)
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:bind('cmd', 'left', function() window:resizeOut(window.direction.left, true) end)
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:bind('cmd', 'right', function() window:resizeIn(window.direction.right, true) end)
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:bind('shift', 'up', function() window:resizeOut(window.direction.up, step) end)
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:bind('shift', 'down', function() window:resizeIn(window.direction.down, step) end)
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:bind('shift', 'left', function() window:resizeOut(window.direction.left, step) end)
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:bind('shift', 'right', function() window:resizeIn(window.direction.right, step) end)
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:bind('alt', 'up', function() window:resizeOut(window.direction.up, bigstep) end)
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:bind('alt', 'down', function() window:resizeIn(window.direction.down, bigstep) end)
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:bind('alt', 'left', function() window:resizeOut(window.direction.left, bigstep) end)
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:bind('alt', 'right', function() window:resizeIn(window.direction.right, bigstep) end)
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modes.resizeBR
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:bind('', 'up', function() window:resizeIn(window.direction.up, 1) end)
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:bind('', 'down', function() window:resizeOut(window.direction.down, 1) end)
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:bind('', 'left', function() window:resizeIn(window.direction.left, 1) end)
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:bind('', 'right', function() window:resizeOut(window.direction.right, 1) end)
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:bind('cmd', 'up', function() window:resizeIn(window.direction.up, true) end)
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:bind('cmd', 'down', function() window:resizeOut(window.direction.down, true) end)
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:bind('cmd', 'left', function() window:resizeIn(window.direction.left, true) end)
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:bind('cmd', 'right', function() window:resizeOut(window.direction.right, true) end)
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:bind('shift', 'up', function() window:resizeIn(window.direction.up, step) end)
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:bind('shift', 'down', function() window:resizeOut(window.direction.down, step) end)
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:bind('shift', 'left', function() window:resizeIn(window.direction.left, step) end)
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:bind('shift', 'right', function() window:resizeOut(window.direction.right, step) end)
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:bind('alt', 'up', function() window:resizeIn(window.direction.up, bigstep) end)
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:bind('alt', 'down', function() window:resizeOut(window.direction.down, bigstep) end)
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:bind('alt', 'left', function() window:resizeIn(window.direction.left, bigstep) end)
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:bind('alt', 'right', function() window:resizeOut(window.direction.right, bigstep) end)
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return window
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